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<blockquote data-quote="Qwillion" data-source="post: 2984105" data-attributes="member: 14641"><p><strong>Don't be afraid to take control.</strong></p><p></p><p>Your job is not to be fair, you job is to make the game fun, and that includes you having fun let him play it if it is a problem then don't be afraid to take control. </p><p></p><p>You have the choice of nixing the feat, but that is your choice.</p><p></p><p>I have always been of the opinion that you do not control a players actions you control the outcome of a players choices.</p><p></p><p>Yet you control the enviorment that he uses his uber spiked chain in take advantage of that. </p><p>-sunder, sunder, sunder: end problem spiked chain, have a big strong monster break it. </p><p>-disarm +21: you can't disarm natural attacks. </p><p>- good for goose, good for gander: give him a nemisis from the church of bloody war (i fortget that god) who is Large and uses a huge spiked chain (and give him a feat that lets him act as huge)</p><p>-Exotic weapon: magical spiked chains should be rare so damage reduction becomes more powerful. </p><p>-I love you not your character: don't save his character if he gets in over his head, let him die, when he dies have him soul bound or eaten by a barghest or something (I am not saying kill him on purpose but the first time he makes a mistake exploit it and let him die)</p><p></p><p></p><p>P.S.</p><p>Weapon finesse, I don't recall the spiked chain being a light weapon? (but I could be wrong I am at work)</p></blockquote><p></p>
[QUOTE="Qwillion, post: 2984105, member: 14641"] [b]Don't be afraid to take control.[/b] Your job is not to be fair, you job is to make the game fun, and that includes you having fun let him play it if it is a problem then don't be afraid to take control. You have the choice of nixing the feat, but that is your choice. I have always been of the opinion that you do not control a players actions you control the outcome of a players choices. Yet you control the enviorment that he uses his uber spiked chain in take advantage of that. -sunder, sunder, sunder: end problem spiked chain, have a big strong monster break it. -disarm +21: you can't disarm natural attacks. - good for goose, good for gander: give him a nemisis from the church of bloody war (i fortget that god) who is Large and uses a huge spiked chain (and give him a feat that lets him act as huge) -Exotic weapon: magical spiked chains should be rare so damage reduction becomes more powerful. -I love you not your character: don't save his character if he gets in over his head, let him die, when he dies have him soul bound or eaten by a barghest or something (I am not saying kill him on purpose but the first time he makes a mistake exploit it and let him die) P.S. Weapon finesse, I don't recall the spiked chain being a light weapon? (but I could be wrong I am at work) [/QUOTE]
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