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<blockquote data-quote="fusangite" data-source="post: 2986186" data-attributes="member: 7240"><p>I'm a big fan of making character background a matter negotiated between GM and player. My games tend to be quest-oriented and so characters often share a purpose as well as a background. But even I would say picking out a character's god and class for him may be going a bit far. </p><p></p><p>On the other hand, it sounds like your player is way off on the other extreme, making few concessions to commonality of purpose amongst characters and, it seems to me, attempting to change what body of rules the game is using unilaterally.</p><p></p><p>Great combat concepts should be great concepts without the necessity of importing new rules. It seems to me that you need to work collaboratively with your player to develop a fighter (small-f) he finds compelling, possibly based around the spiked chain within the current rules. With that out of the way, the next question to ask yourselves is: how can we make this guy a servant of a god/religion you think will mesh well with the other characters.</p></blockquote><p></p>
[QUOTE="fusangite, post: 2986186, member: 7240"] I'm a big fan of making character background a matter negotiated between GM and player. My games tend to be quest-oriented and so characters often share a purpose as well as a background. But even I would say picking out a character's god and class for him may be going a bit far. On the other hand, it sounds like your player is way off on the other extreme, making few concessions to commonality of purpose amongst characters and, it seems to me, attempting to change what body of rules the game is using unilaterally. Great combat concepts should be great concepts without the necessity of importing new rules. It seems to me that you need to work collaboratively with your player to develop a fighter (small-f) he finds compelling, possibly based around the spiked chain within the current rules. With that out of the way, the next question to ask yourselves is: how can we make this guy a servant of a god/religion you think will mesh well with the other characters. [/QUOTE]
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