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General Tabletop Discussion
*Dungeons & Dragons
Was it too much? Dealing with TPKs and more
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<blockquote data-quote="Raunalyn" data-source="post: 6782569" data-attributes="member: 72670"><p>TPK's can be rough, but as others mentioned, they don't have to be "the end."</p><p></p><p>Primary example: I'm running my players through Princes of the Apocalypse. They are only 3rd level right now, and decided to try to investigate the Earth Cultists before investigating the other cults (Air and Water should come first). So, they were actually a bit underpowered.</p><p></p><p>Things went well at first, and their first foray into the monastery brought them in contact with the Abbess. They defeated her (barely) and withdrew. So, I ruled that the monks were now on high alert. The party's second delve forced them to encounter a large, concerted effort of the monks. When the 2nd person went down with only a few of the enemies being killed, I knew that it was going to be a TPK. At that point, I started having the monks drag the unconscious bodies of the fallen party members away. I decided to go ahead and have them captured, then later be tortured. It made for an exciting escape sequence later, and a memorable session.</p><p></p><p>The point is...TPK's don't have to be completely bad. I like to think of them as interesting opportunities to give a nice twist to the current dynamic.</p></blockquote><p></p>
[QUOTE="Raunalyn, post: 6782569, member: 72670"] TPK's can be rough, but as others mentioned, they don't have to be "the end." Primary example: I'm running my players through Princes of the Apocalypse. They are only 3rd level right now, and decided to try to investigate the Earth Cultists before investigating the other cults (Air and Water should come first). So, they were actually a bit underpowered. Things went well at first, and their first foray into the monastery brought them in contact with the Abbess. They defeated her (barely) and withdrew. So, I ruled that the monks were now on high alert. The party's second delve forced them to encounter a large, concerted effort of the monks. When the 2nd person went down with only a few of the enemies being killed, I knew that it was going to be a TPK. At that point, I started having the monks drag the unconscious bodies of the fallen party members away. I decided to go ahead and have them captured, then later be tortured. It made for an exciting escape sequence later, and a memorable session. The point is...TPK's don't have to be completely bad. I like to think of them as interesting opportunities to give a nice twist to the current dynamic. [/QUOTE]
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Was it too much? Dealing with TPKs and more
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