Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Was Pendragon the proto-Story Now game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8941211" data-attributes="member: 42582"><p>I think Pendragon is complicated. So [USER=16586]@Campbell[/USER] is right. But so, in an important sense, is [USER=6898322]@Vinicius Lessa[/USER].</p><p></p><p>In terms of "orthodox" taxonomy: Ron Edwards discusses Pendragon as a simulationist game <a href="http://www.indie-rpgs.com/articles/15/" target="_blank">here</a>, but compares it to Wuthering Heights in <a href="http://www.indie-rpgs.com/reviews/23/" target="_blank">this review of the latter</a>, and classifies Wuthering Heights as narrativist <a href="http://www.indie-rpgs.com/articles/15/" target="_blank">here</a>. So I'd be inclined to say that Pendragon as it presents itself is simulationist - a type of procedurally very tight high concept simulation - but that it lends itself to drift in a narrativist direction.</p><p></p><p>It's not a coincidence, I think, that Christopher Kubasik's <a href="https://playsorcerer.wordpress.com/2008/07/23/the-interactive-toolkit-part-four-running-story-entertainments/" target="_blank">worked example of a "story entertainment"</a> in his influential Interactive Toolkit is highly (highly!) drifted Pendragon. Pendragon PCs are laden with premise, and lend themselves to situation-oriented story now/narrativist play.</p><p></p><p>I've often posted that I prefer Prince Valiant to Pendragon: I regard the former as Stafford's true Arthurian masterpiece. (Without in any sense dismissing the achievement that is Pendragon.) Prince Valiant strips away some of the process simulationist legacy that is still found in Pendragon (eg the rules for recovery and death are very easy: they happen when the GM says they do, based on what the player has staked in play); and it has simple but robust rules for social and emotional conflicts and consequences. (Similar basically to simple or extended contests in HeroQuest Revised, so a bit simpler than HeroWars extended contests.)</p><p></p><p>Hopefully the above will prompt some responses!</p></blockquote><p></p>
[QUOTE="pemerton, post: 8941211, member: 42582"] I think Pendragon is complicated. So [USER=16586]@Campbell[/USER] is right. But so, in an important sense, is [USER=6898322]@Vinicius Lessa[/USER]. In terms of "orthodox" taxonomy: Ron Edwards discusses Pendragon as a simulationist game [url=http://www.indie-rpgs.com/articles/15/]here[/url], but compares it to Wuthering Heights in [url=http://www.indie-rpgs.com/reviews/23/]this review of the latter[/url], and classifies Wuthering Heights as narrativist [url=http://www.indie-rpgs.com/articles/15/]here[/url]. So I'd be inclined to say that Pendragon as it presents itself is simulationist - a type of procedurally very tight high concept simulation - but that it lends itself to drift in a narrativist direction. It's not a coincidence, I think, that Christopher Kubasik's [url=https://playsorcerer.wordpress.com/2008/07/23/the-interactive-toolkit-part-four-running-story-entertainments/]worked example of a "story entertainment"[/url] in his influential Interactive Toolkit is highly (highly!) drifted Pendragon. Pendragon PCs are laden with premise, and lend themselves to situation-oriented story now/narrativist play. I've often posted that I prefer Prince Valiant to Pendragon: I regard the former as Stafford's true Arthurian masterpiece. (Without in any sense dismissing the achievement that is Pendragon.) Prince Valiant strips away some of the process simulationist legacy that is still found in Pendragon (eg the rules for recovery and death are very easy: they happen when the GM says they do, based on what the player has staked in play); and it has simple but robust rules for social and emotional conflicts and consequences. (Similar basically to simple or extended contests in HeroQuest Revised, so a bit simpler than HeroWars extended contests.) Hopefully the above will prompt some responses! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Was Pendragon the proto-Story Now game?
Top