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Was the rogue really updated?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5411655" data-attributes="member: 1165"><p>It seems you devalue sneak attack and emphasize skills as being more important.</p><p></p><p>3.x:</p><p></p><p>I've seen fighter/rogues specifically use Improved Feint and sneak attack essentially every round for hideous damage. Even with the loss of sneak attack dice (due to spending levels on fighters) they were still the most dangerous glass ninjas out there. A "pure rogue" would simply dish out even more damage. Don't forget to tumble and therefore flank <em>every round</em>. Once combat breaks out, monsters or NPCs often focus on the rogue <em>first</em> due to the damage they're dishing out.</p><p></p><p>Unlike a monk, a rogue's attack bonus isn't nerfed. You "only" get 3/4 BAB, but you only need to focus on one stat: Dex. Take Weapon Finesse at 3rd-level; this isn't 2e and you don't need to have a lame attack bonus.</p><p></p><p>As for skills, I don't have a problem with them. Other than Trickery clerics, no one else can find and disable traps like a rogue. This is a big deal if you design traps "properly" (making them part of a combat encounter or a complicated encounter where everyone can participate). When you enter a trap-filled hallway with the control panel <em>at the other end</em> while it shoots lightning bolts every round, you suddenly appreciate the lightly armored character with (Improved) Evasion and the skills to put an end to that. (Especially a big deal when the hallway traps the PCs in it. Or worse, <em>half</em> the PCs.)</p><p></p><p></p><p></p><p>While the effect of sneak attack is slightly blunted in 4e due to higher hit points, rogues are strikers and still deal more damage than fighters. Also, their hit points aren't nearly as weak as in 3.x.</p><p></p><p>Skills are the same as in 3.x; only rogues can or should focus on Thievery, and your Stealth skill will usually be your highest skill. Even opponents with trained Perception scores (eg NPC rangers) will spot you less than half the time.</p><p> </p><p></p><p></p><p>Seems that way. Are you looking for a <em>thief</em> or a <em>rogue</em>? Despite the similar name, they actually have a <em>very</em> different role in the game.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5411655, member: 1165"] It seems you devalue sneak attack and emphasize skills as being more important. 3.x: I've seen fighter/rogues specifically use Improved Feint and sneak attack essentially every round for hideous damage. Even with the loss of sneak attack dice (due to spending levels on fighters) they were still the most dangerous glass ninjas out there. A "pure rogue" would simply dish out even more damage. Don't forget to tumble and therefore flank [i]every round[/i]. Once combat breaks out, monsters or NPCs often focus on the rogue [i]first[/i] due to the damage they're dishing out. Unlike a monk, a rogue's attack bonus isn't nerfed. You "only" get 3/4 BAB, but you only need to focus on one stat: Dex. Take Weapon Finesse at 3rd-level; this isn't 2e and you don't need to have a lame attack bonus. As for skills, I don't have a problem with them. Other than Trickery clerics, no one else can find and disable traps like a rogue. This is a big deal if you design traps "properly" (making them part of a combat encounter or a complicated encounter where everyone can participate). When you enter a trap-filled hallway with the control panel [i]at the other end[/i] while it shoots lightning bolts every round, you suddenly appreciate the lightly armored character with (Improved) Evasion and the skills to put an end to that. (Especially a big deal when the hallway traps the PCs in it. Or worse, [i]half[/i] the PCs.) While the effect of sneak attack is slightly blunted in 4e due to higher hit points, rogues are strikers and still deal more damage than fighters. Also, their hit points aren't nearly as weak as in 3.x. Skills are the same as in 3.x; only rogues can or should focus on Thievery, and your Stealth skill will usually be your highest skill. Even opponents with trained Perception scores (eg NPC rangers) will spot you less than half the time. Seems that way. Are you looking for a [i]thief[/i] or a [i]rogue[/i]? Despite the similar name, they actually have a [i]very[/i] different role in the game. [/QUOTE]
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