Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Was the Rune Knight (in Tasha's) "over-nerfed"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MostlyHarmless42" data-source="post: 8129239" data-attributes="member: 6845520"><p>My problem with the archetype is two issues:</p><p>First, with only 6 runes to pick from, I cannot help but think that levelgating two of them is a bad idea without adding more rune options. Having played the UA version for quite a bit now, I can definitely agree that while it is powerful, that "slow to turn on" thing of the bonus actions is a bigger balancing factor than people realize. I also find it very odd that the Hill Giant rune is one of the strongest when they are by FAR the weakest and dumbest of the giants by a wide margin. I would have much rather they nerfed storm giant rune and possibly even the hill giant than make them level gated.</p><p></p><p>Second they completely left my main complaint unaddressed with the archetype, that there are too many competing reaction abilities in one archetype, especially when they all effectively accomplish the same thing: granting disadvantage or causing an attack to miss. It's also particularly odd that they felt that the 7th level feature had to be nerfed from an infinitely useable ac bonus of proficiency to what they changed it to, when the storm rune is that AND MORE of a full minute every short rest. Like how the hell did that make it out of the design room?</p><p></p><p>If anything the storm rune and the 7th level shield ability should be switched, or make the stone rune the 7th level ability. Don't get me wrong, I am loving this archetype in play, but my DM and I took one look at the changes, both said "well <em>that</em> was stupid", and are now trying to figure how to fix it.</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 8129239, member: 6845520"] My problem with the archetype is two issues: First, with only 6 runes to pick from, I cannot help but think that levelgating two of them is a bad idea without adding more rune options. Having played the UA version for quite a bit now, I can definitely agree that while it is powerful, that "slow to turn on" thing of the bonus actions is a bigger balancing factor than people realize. I also find it very odd that the Hill Giant rune is one of the strongest when they are by FAR the weakest and dumbest of the giants by a wide margin. I would have much rather they nerfed storm giant rune and possibly even the hill giant than make them level gated. Second they completely left my main complaint unaddressed with the archetype, that there are too many competing reaction abilities in one archetype, especially when they all effectively accomplish the same thing: granting disadvantage or causing an attack to miss. It's also particularly odd that they felt that the 7th level feature had to be nerfed from an infinitely useable ac bonus of proficiency to what they changed it to, when the storm rune is that AND MORE of a full minute every short rest. Like how the hell did that make it out of the design room? If anything the storm rune and the 7th level shield ability should be switched, or make the stone rune the 7th level ability. Don't get me wrong, I am loving this archetype in play, but my DM and I took one look at the changes, both said "well [I]that[/I] was stupid", and are now trying to figure how to fix it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Was the Rune Knight (in Tasha's) "over-nerfed"?
Top