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Was the Rune Knight (in Tasha's) "over-nerfed"?
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<blockquote data-quote="EnderAsha" data-source="post: 8131357" data-attributes="member: 7027041"><p>People saying TCoE doesn't have power creep I think is a bit short sighted. I love the book don't get me wrong and I'll play a lot of what's in it but from the optimizing community the following things stand out:</p><p>-Twilight Cleric, I don't think why this domain is super powerful requires much explanation. It has anything you'd ever want all in one</p><p>-Watcher Paladin, combat at Tier 2, moreso at 3 is typically only a few rounds. Monsters hit like trucks and typically it is a kill it before it kills you scenario. Giving the whole part an initiative bonus is potent. Couple that with usual paladin awesomeness and a channel divinity that is very potent and some good spells known it's a great sub class</p><p>-Sorcerer's spells known - new subclasses coming with 11 more spells known than a normal sorcerer sub class is...strange? I think the fact that Clockwork is very good coupled with the added spells makes for a rather potent disparity. I think people should consider homebrewing spells known lists for the older sub-classes</p><p>-Bladesinger, not huge creep necessarily but this class definitely got a nice boost working with Vuman and the cantrip as attack</p><p></p><p>Custom Lineage is really good but is only a little OP at levels 1-3 or with tables that roll stats. Taking your 15 to a 17 with point buy then taking a caster stat half feat, many of those from Tasha's are nice, gives you 18 at level 1 which is something no other race can do. A race option giving you +3 in your main stat with perks is not something to be discounted especially snagging a nice level 1 spell like Gift of Alacrity. If you roll, and get an 18 you can take it to 20 and get a feat. While a 20 for a stat rolled character can be done by many races it is an interesting twist to snag the feat as well. This will help optimized builds that are VERY feat dependent.</p><p></p><p>I'm getting ready to play a level 8 Rune Knight tank using great swords with Storm and two of Hill/Cloud/Fire runes. I plan to carry around a large sized great sword with me so when I grow in size I can weild it. The class is very strong, easily on par with Echo Knight and Battlemaster but from what I can tell the slowness in getting going hurts it. Not being able to really use GWM, Shield Master, Polearm Master, or Dual Weilding bonus attack for 1-3 rounds in combat if you're ramping up does put you back a bit and mess with synergy. They're very clogged up on bonus actions and reactions. Some might point to having tons of options as good. I agree. I love having tons of things to do, but the balance is everything will compete so you need to choose wisely.</p></blockquote><p></p>
[QUOTE="EnderAsha, post: 8131357, member: 7027041"] People saying TCoE doesn't have power creep I think is a bit short sighted. I love the book don't get me wrong and I'll play a lot of what's in it but from the optimizing community the following things stand out: -Twilight Cleric, I don't think why this domain is super powerful requires much explanation. It has anything you'd ever want all in one -Watcher Paladin, combat at Tier 2, moreso at 3 is typically only a few rounds. Monsters hit like trucks and typically it is a kill it before it kills you scenario. Giving the whole part an initiative bonus is potent. Couple that with usual paladin awesomeness and a channel divinity that is very potent and some good spells known it's a great sub class -Sorcerer's spells known - new subclasses coming with 11 more spells known than a normal sorcerer sub class is...strange? I think the fact that Clockwork is very good coupled with the added spells makes for a rather potent disparity. I think people should consider homebrewing spells known lists for the older sub-classes -Bladesinger, not huge creep necessarily but this class definitely got a nice boost working with Vuman and the cantrip as attack Custom Lineage is really good but is only a little OP at levels 1-3 or with tables that roll stats. Taking your 15 to a 17 with point buy then taking a caster stat half feat, many of those from Tasha's are nice, gives you 18 at level 1 which is something no other race can do. A race option giving you +3 in your main stat with perks is not something to be discounted especially snagging a nice level 1 spell like Gift of Alacrity. If you roll, and get an 18 you can take it to 20 and get a feat. While a 20 for a stat rolled character can be done by many races it is an interesting twist to snag the feat as well. This will help optimized builds that are VERY feat dependent. I'm getting ready to play a level 8 Rune Knight tank using great swords with Storm and two of Hill/Cloud/Fire runes. I plan to carry around a large sized great sword with me so when I grow in size I can weild it. The class is very strong, easily on par with Echo Knight and Battlemaster but from what I can tell the slowness in getting going hurts it. Not being able to really use GWM, Shield Master, Polearm Master, or Dual Weilding bonus attack for 1-3 rounds in combat if you're ramping up does put you back a bit and mess with synergy. They're very clogged up on bonus actions and reactions. Some might point to having tons of options as good. I agree. I love having tons of things to do, but the balance is everything will compete so you need to choose wisely. [/QUOTE]
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Was the Rune Knight (in Tasha's) "over-nerfed"?
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