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Community
General Tabletop Discussion
*Dungeons & Dragons
Was the Rune Knight (in Tasha's) "over-nerfed"?
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<blockquote data-quote="ECMO3" data-source="post: 8406828" data-attributes="member: 7030563"><p>Meh.</p><p></p><p>The only people who get hps every turn during the fight are those who get hit. The others just get an extra 1 or 2 if they roll higher the following turn.</p><p></p><p>As for "lasting" hps, a casting of aid at 3rd level is about as many "lasting" hps, but they are actual hps, generally</p><p>last longer and stack.</p><p></p><p>I have played with a twilight cleric and I did not find it as overpowered as people claim. Powerful yes, extraordinary no and there are more effective ways to buff yourself. The biggest benefit of the channel diviinity is it is not concentration so you can combine it with something comparable.</p><p></p><p>I don't think it is as strong or disruptive a subclass as a Fey Wanderer or an optimized Bladesinger. An llth level fey wanderer every single turn can take an action, have his Fey (and he can have up to four of them) each make another attacks and each Fey cast a charm and can do that every turn, going Nova that is 6 attacks and 4 charms every single turn, while running a concentration spell on top of that to boot. They can do all of that every single turn, and the charms last for the battle or until they get damaged with no follow on save every turn. If they get lucky and save against the initial Charm the Ranger can redirect one a turn using beguiling twist. Against a single boss man you can attack him 3 times then charm him mutliple times so he can't attack you until he is damaged and do it again next turn (damaging him first to break the charm, then charming him again).</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8406828, member: 7030563"] Meh. The only people who get hps every turn during the fight are those who get hit. The others just get an extra 1 or 2 if they roll higher the following turn. As for "lasting" hps, a casting of aid at 3rd level is about as many "lasting" hps, but they are actual hps, generally last longer and stack. I have played with a twilight cleric and I did not find it as overpowered as people claim. Powerful yes, extraordinary no and there are more effective ways to buff yourself. The biggest benefit of the channel diviinity is it is not concentration so you can combine it with something comparable. I don't think it is as strong or disruptive a subclass as a Fey Wanderer or an optimized Bladesinger. An llth level fey wanderer every single turn can take an action, have his Fey (and he can have up to four of them) each make another attacks and each Fey cast a charm and can do that every turn, going Nova that is 6 attacks and 4 charms every single turn, while running a concentration spell on top of that to boot. They can do all of that every single turn, and the charms last for the battle or until they get damaged with no follow on save every turn. If they get lucky and save against the initial Charm the Ranger can redirect one a turn using beguiling twist. Against a single boss man you can attack him 3 times then charm him mutliple times so he can't attack you until he is damaged and do it again next turn (damaging him first to break the charm, then charming him again). [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Was the Rune Knight (in Tasha's) "over-nerfed"?
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