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Was there a "classic run"?
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<blockquote data-quote="Celebrim" data-source="post: 4968167" data-attributes="member: 4937"><p>Not quite as ironic as if it was moving in the 'diaglo' direction, but I think I get your point. </p><p></p><p>On the whole, I agree with you. 'Dragon' has been moving in a Celebrim direction, although personally, I'm one that very much misses a 'dead tree edition' as I find pdf's unpleasant at best and virtually unreadable at worst and I'm not inclined to forgive WotC for killing Dragon as a printed periodical.</p><p></p><p>What I want from Dragon is alot of D&D specific crunch which can be directly ported into a game. D&D specific because 9 times in 10, that's what I'm playing, and if I'm not playing D&D, then usually I'm playing something directly tied to a particular setting (Star Wars, CoC, etc.). And I want that crunch for D&D to be flavorful, without being directly tied to a setting, because usually when I'm playing D&D - unlike other games - the setting is 'mine'. What really triggers me a, I-Have-To-Own-This-Issue moment in me is when Dragon explores some possible area of the game world that I've never really thought about and delivers crunch which makes that area cool and worth exploring. That can happen in a lot of ways, usually by delving into some particular aspect of the real world (mining, sea going vessels, coinage, running a business, life in a noble court, whatever) or some fantasy trope (astrology, curses, etc.) that I've never touched before, or by moving into the cracks in the system and exploring space that was previously undescribed but implied. In short, what I want from an issue of Dragon is to be a mini-source book, particularly encompassing esoteric topics that you wouldn't necessarily devote a full source book too.</p><p></p><p>Of course, the problem I now have is that no matter how good the flavor or the idea behind the content, the crunch that it is going to deliver doesn't suit me. So, while on the one hand they've adopted something of the format that I've always wanted, on the other hand, the game has left me behind.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4968167, member: 4937"] Not quite as ironic as if it was moving in the 'diaglo' direction, but I think I get your point. On the whole, I agree with you. 'Dragon' has been moving in a Celebrim direction, although personally, I'm one that very much misses a 'dead tree edition' as I find pdf's unpleasant at best and virtually unreadable at worst and I'm not inclined to forgive WotC for killing Dragon as a printed periodical. What I want from Dragon is alot of D&D specific crunch which can be directly ported into a game. D&D specific because 9 times in 10, that's what I'm playing, and if I'm not playing D&D, then usually I'm playing something directly tied to a particular setting (Star Wars, CoC, etc.). And I want that crunch for D&D to be flavorful, without being directly tied to a setting, because usually when I'm playing D&D - unlike other games - the setting is 'mine'. What really triggers me a, I-Have-To-Own-This-Issue moment in me is when Dragon explores some possible area of the game world that I've never really thought about and delivers crunch which makes that area cool and worth exploring. That can happen in a lot of ways, usually by delving into some particular aspect of the real world (mining, sea going vessels, coinage, running a business, life in a noble court, whatever) or some fantasy trope (astrology, curses, etc.) that I've never touched before, or by moving into the cracks in the system and exploring space that was previously undescribed but implied. In short, what I want from an issue of Dragon is to be a mini-source book, particularly encompassing esoteric topics that you wouldn't necessarily devote a full source book too. Of course, the problem I now have is that no matter how good the flavor or the idea behind the content, the crunch that it is going to deliver doesn't suit me. So, while on the one hand they've adopted something of the format that I've always wanted, on the other hand, the game has left me behind. [/QUOTE]
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Was there a "classic run"?
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