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Was there a real need for a fourth ed.? Or would tweaking 3.5 have done it for you?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4547275" data-attributes="member: 710"><p>Well, if there hadn't been a 4E, I would probably still play 3E, as long as there was a DM in my group wanting to. As long as we had adventure paths, that was basically guaranteed. </p><p>But possibly not DM it anymore, instead going to Iron Heroes. But I am not sure that would have satisfied me for long, either, and I might have gone to another system as a DM. (Shadowrun, perhaps?) I really don't know. </p><p></p><p>But all the flaws I found in 3E (and some of them, like the fundamental math, stayed in Iron Heroes or Arcana Evolved) would still have been there. Anything to rework that requires a redesign, and that's something I'd never be able to do on my own. </p><p></p><p>4E is a solution to the flaws I saw, and it makes DMing even without adventuring paths looking easier again...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4547275, member: 710"] Well, if there hadn't been a 4E, I would probably still play 3E, as long as there was a DM in my group wanting to. As long as we had adventure paths, that was basically guaranteed. But possibly not DM it anymore, instead going to Iron Heroes. But I am not sure that would have satisfied me for long, either, and I might have gone to another system as a DM. (Shadowrun, perhaps?) I really don't know. But all the flaws I found in 3E (and some of them, like the fundamental math, stayed in Iron Heroes or Arcana Evolved) would still have been there. Anything to rework that requires a redesign, and that's something I'd never be able to do on my own. 4E is a solution to the flaws I saw, and it makes DMing even without adventuring paths looking easier again... [/QUOTE]
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Was there a real need for a fourth ed.? Or would tweaking 3.5 have done it for you?
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