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Was there a real need for a fourth ed.? Or would tweaking 3.5 have done it for you?
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<blockquote data-quote="Daniel D. Fox" data-source="post: 4548196" data-attributes="member: 55033"><p>I think 3.5 was "in too deep" to simply patch up. There were swarms of rules that simply didn't make sense, a positive sense of powercreep between PHB and other classes (ahem Bo9S)along with some wonky rules to handle general calls for spells in the game that were introduced with SPLAT suppliments. It reminds me a lot of what happened to the game whenever kits were introduced into AD&D (Justifier Ranger); it was fine on the surface level but entirely broken when you took into consideration the amout of post-publication suppliments that oftentimes trumped the given core rules.</p><p> </p><p>Going back to the proverbial drawing board, I feel, was the best option. 4e is a different feel, but seems to be grounded with a more solid rulebase.</p></blockquote><p></p>
[QUOTE="Daniel D. Fox, post: 4548196, member: 55033"] I think 3.5 was "in too deep" to simply patch up. There were swarms of rules that simply didn't make sense, a positive sense of powercreep between PHB and other classes (ahem Bo9S)along with some wonky rules to handle general calls for spells in the game that were introduced with SPLAT suppliments. It reminds me a lot of what happened to the game whenever kits were introduced into AD&D (Justifier Ranger); it was fine on the surface level but entirely broken when you took into consideration the amout of post-publication suppliments that oftentimes trumped the given core rules. Going back to the proverbial drawing board, I feel, was the best option. 4e is a different feel, but seems to be grounded with a more solid rulebase. [/QUOTE]
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Was there a real need for a fourth ed.? Or would tweaking 3.5 have done it for you?
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