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<blockquote data-quote="Czhorat" data-source="post: 1133163" data-attributes="member: 13826"><p><strong>IN all fairness....</strong></p><p></p><p>... we don't quite have both sides of the story. That the majority of the group was able to escape says that the situation wasn't ENTIRELY unfair. Had you seen much of this monk before hand? If you'd witnessed him moving and striking with nearly superhuman speed you could have had an inkling that he was a force to be reckoned with. </p><p></p><p>I know that we all have our house rules, but for the DM to drastically cut the duration on one of your spells just because HE doesnt' find it balanced strikes me as unfair. A better house-rule could be that after you attack opponents can track you well enough to attack with a miss percentage and the -4 penalty for fighting an invisible opponent. That would stop you from being an unstoppable killing machine, but still give the spell some utility. If he doesn't, you might consider asking him to let you swap it for another spell that he hasn't nerfed.</p><p></p><p>For me, the worst part is that you had to hire an NPC bard to do what should have been a major part of your adventuring. D&D is heroic fantasy - it shouldn't be about buying your way out of problems. How high level was this bard? If I read your post correctly, he put an EIGHTEENTH LEVEL MONK to sleep. I have no idea how a bard of any level would accomplish this. If you're hiring NPCs that are that much higher level than your party (and I'm not sure how a bard of any level would survive toe-to-toe against an 18th level monk) then the focus of the game is certainly not where it should be. THAT should be your biggest issue to discuss with your DM.</p></blockquote><p></p>
[QUOTE="Czhorat, post: 1133163, member: 13826"] [b]IN all fairness....[/b] ... we don't quite have both sides of the story. That the majority of the group was able to escape says that the situation wasn't ENTIRELY unfair. Had you seen much of this monk before hand? If you'd witnessed him moving and striking with nearly superhuman speed you could have had an inkling that he was a force to be reckoned with. I know that we all have our house rules, but for the DM to drastically cut the duration on one of your spells just because HE doesnt' find it balanced strikes me as unfair. A better house-rule could be that after you attack opponents can track you well enough to attack with a miss percentage and the -4 penalty for fighting an invisible opponent. That would stop you from being an unstoppable killing machine, but still give the spell some utility. If he doesn't, you might consider asking him to let you swap it for another spell that he hasn't nerfed. For me, the worst part is that you had to hire an NPC bard to do what should have been a major part of your adventuring. D&D is heroic fantasy - it shouldn't be about buying your way out of problems. How high level was this bard? If I read your post correctly, he put an EIGHTEENTH LEVEL MONK to sleep. I have no idea how a bard of any level would accomplish this. If you're hiring NPCs that are that much higher level than your party (and I'm not sure how a bard of any level would survive toe-to-toe against an 18th level monk) then the focus of the game is certainly not where it should be. THAT should be your biggest issue to discuss with your DM. [/QUOTE]
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