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General Tabletop Discussion
*Pathfinder & Starfinder
Wasn't raise dead supposed to be harder at low levels?
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<blockquote data-quote="ForbidenMaster" data-source="post: 4254353" data-attributes="member: 63213"><p>680GP is how much an 8th level party should get from one of the 10 encounters it fights to get to 9th (note thats the total monetary treasure value of level 8 divided by 10, not one of the parcels). In addition to that you are still going to have to buy the proper components, putting you back another 500GP.</p><p></p><p>Also, 3 levels later and its going to cost 5,000GP in components. Thats the equivalent to what a 15th level character should get from one encounter (same method as above).</p><p></p><p>At epic it costs 50,000GP, but thats the equivalent to treasure from one encounter from between 21st and 22nd (45,000 for 21, and 65,000 for 22). So its going to be really hard for a heroic character, moderately hard for a paragon character, and relaticly easy for an epic character, which IMO is how it should be.</p></blockquote><p></p>
[QUOTE="ForbidenMaster, post: 4254353, member: 63213"] 680GP is how much an 8th level party should get from one of the 10 encounters it fights to get to 9th (note thats the total monetary treasure value of level 8 divided by 10, not one of the parcels). In addition to that you are still going to have to buy the proper components, putting you back another 500GP. Also, 3 levels later and its going to cost 5,000GP in components. Thats the equivalent to what a 15th level character should get from one encounter (same method as above). At epic it costs 50,000GP, but thats the equivalent to treasure from one encounter from between 21st and 22nd (45,000 for 21, and 65,000 for 22). So its going to be really hard for a heroic character, moderately hard for a paragon character, and relaticly easy for an epic character, which IMO is how it should be. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Wasn't raise dead supposed to be harder at low levels?
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