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Wasp golem - what do you think?
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<blockquote data-quote="randomling" data-source="post: 525917" data-attributes="member: 8432"><p>The new version of the wasp golem:</p><p></p><p>Wasp Golem</p><p>Large Construct</p><p>Hit Dice: 11d10 (60HP)</p><p>Initiative: +2 (Dex)</p><p>Speed: 30ft (can’t run), Fly 40ft (average)</p><p>AC: 25 (-1 size, +2 Dex, +14 natural armour)</p><p>Attacks: 2 slams +14 melee</p><p>Damage: Slam 2d10+7</p><p>Face/Reach: 5ft by 5ft/10ft</p><p>Special Attacks: Buzz, engulf</p><p>Special Qualities: Construct, magic immunity, damage reduction 20/+1, gaseous form, improved grab</p><p>Saves: Fort +3, Ref +5, Will +3</p><p>Abilities: Str 25, Dex 14, Con –, Int –, Wis 11, Cha 1</p><p></p><p>A wasp golem is a terrifying creature composed from thousands of ordinary wasps. Usually used by drow as guards, these creatures are tenacious in combat when disturbed. They usually guard entrances as an inoffensive-looking group of wasps, but gather into their golem shape when disturbed.</p><p></p><p>Combat</p><p>Wasp golems are formidable in combat, liking to engulf creatures and sting them to death.</p><p>Buzz (Ex.): Any creature coming within 30ft of a wasp golem must succeed at a Will save (DC 18) or become fearful for 6 round, suffering a –2 morale penalty to attacks and saves.</p><p>Improved Grab: To use this ability, the wasp golem must hit with its slam attack. If it gets a hold, it can engulf.</p><p>Engulf: If the wasp golem succeeds at a grapple check, it draws its victim into its body. Each round it is grappled, an engulfed creature must make a Fortitude save (DC 18) or be poisoned, taking 1d6 Dex damage. The wasp golem can hold one Large or Medium creature, or two Small or smaller creatures, at one time. It cannot hold a creature of Huge or larger size.</p><p>Gaseous Form: As a standard action, a wasp golem can appear to disperse into a harmless cloud of wasps. While in this form, the wasp golem cannot attack, but can move at its Fly speed of 40ft. It can alter its shape (for instance to move through cracks in walls), and can therefore pass through any space big enough for a single wasp.</p><p>Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.</p><p>Magic Immunity: Wasp golems are immune to all spells, spell-like abilities, and supernatural effects, except as follows. Any fire spell (though not mundane fire) causes the golem to disperse for 2 rounds, becoming harmless for that duration. Repel Vermin causes the wasp golem to break its engulf attack on any held creature. The wasp golem gets no saving throw against either of these effects.</p><p></p><p>Challenge Rating: 10 (?)</p><p>Organization: Solitary or squad (2-6)</p><p>Terrain: Any underground</p><p>Alignment: Always neutral</p><p>Advancement: 12-?? HD (Large) ??-?? HD (Huge)</p><p></p><p>Anyone have the MM2 on them to tell me what the max HDs for Large and Huge constructs are?</p><p></p><p>Any ideas on other susceptibilities it might have to magical effects? And should it be immune to any kind of damage?</p></blockquote><p></p>
[QUOTE="randomling, post: 525917, member: 8432"] The new version of the wasp golem: Wasp Golem Large Construct Hit Dice: 11d10 (60HP) Initiative: +2 (Dex) Speed: 30ft (can’t run), Fly 40ft (average) AC: 25 (-1 size, +2 Dex, +14 natural armour) Attacks: 2 slams +14 melee Damage: Slam 2d10+7 Face/Reach: 5ft by 5ft/10ft Special Attacks: Buzz, engulf Special Qualities: Construct, magic immunity, damage reduction 20/+1, gaseous form, improved grab Saves: Fort +3, Ref +5, Will +3 Abilities: Str 25, Dex 14, Con –, Int –, Wis 11, Cha 1 A wasp golem is a terrifying creature composed from thousands of ordinary wasps. Usually used by drow as guards, these creatures are tenacious in combat when disturbed. They usually guard entrances as an inoffensive-looking group of wasps, but gather into their golem shape when disturbed. Combat Wasp golems are formidable in combat, liking to engulf creatures and sting them to death. Buzz (Ex.): Any creature coming within 30ft of a wasp golem must succeed at a Will save (DC 18) or become fearful for 6 round, suffering a –2 morale penalty to attacks and saves. Improved Grab: To use this ability, the wasp golem must hit with its slam attack. If it gets a hold, it can engulf. Engulf: If the wasp golem succeeds at a grapple check, it draws its victim into its body. Each round it is grappled, an engulfed creature must make a Fortitude save (DC 18) or be poisoned, taking 1d6 Dex damage. The wasp golem can hold one Large or Medium creature, or two Small or smaller creatures, at one time. It cannot hold a creature of Huge or larger size. Gaseous Form: As a standard action, a wasp golem can appear to disperse into a harmless cloud of wasps. While in this form, the wasp golem cannot attack, but can move at its Fly speed of 40ft. It can alter its shape (for instance to move through cracks in walls), and can therefore pass through any space big enough for a single wasp. Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage. Magic Immunity: Wasp golems are immune to all spells, spell-like abilities, and supernatural effects, except as follows. Any fire spell (though not mundane fire) causes the golem to disperse for 2 rounds, becoming harmless for that duration. Repel Vermin causes the wasp golem to break its engulf attack on any held creature. The wasp golem gets no saving throw against either of these effects. Challenge Rating: 10 (?) Organization: Solitary or squad (2-6) Terrain: Any underground Alignment: Always neutral Advancement: 12-?? HD (Large) ??-?? HD (Huge) Anyone have the MM2 on them to tell me what the max HDs for Large and Huge constructs are? Any ideas on other susceptibilities it might have to magical effects? And should it be immune to any kind of damage? [/QUOTE]
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