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General Tabletop Discussion
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Wasting skill points on 'background' skills
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<blockquote data-quote="buzz" data-source="post: 1076107" data-attributes="member: 6777"><p>But this sounds like you're spreading those meager 8 points over a bunch of skills, so that you only have a couple of ranks in each, thereby making the fighter not particularly good at anything. Ideally, that fighter should be using those 8 points to max out two skills at 4 ranks each. The same would go for a high-skill class like bard or rogue; why waste points on Craft(pastry chef) when they need to max out skills like Perform and Search just to make use of their class abilities? And this doesn't even take into consideration that vital skills like Spot, Search, and Listen are cross-class for half or more of the classes, thereby requiring a heavier investment of skill points.</p><p></p><p>D&D PCs simply work better this way; the package deals in the PHB seem to echo this sentiment.</p><p></p><p>And take a look at this from p.62 of the PHB:</p><p></p><p>Unless you want your character to have "heroic farmer potential", I still see anything more than 1 or 2 points (if any) as a big waste. Handle it with roleplaying instead of hampering a PCs ability to function as a member of their class (even if that class is expert or someting else non-combat focused).</p></blockquote><p></p>
[QUOTE="buzz, post: 1076107, member: 6777"] But this sounds like you're spreading those meager 8 points over a bunch of skills, so that you only have a couple of ranks in each, thereby making the fighter not particularly good at anything. Ideally, that fighter should be using those 8 points to max out two skills at 4 ranks each. The same would go for a high-skill class like bard or rogue; why waste points on Craft(pastry chef) when they need to max out skills like Perform and Search just to make use of their class abilities? And this doesn't even take into consideration that vital skills like Spot, Search, and Listen are cross-class for half or more of the classes, thereby requiring a heavier investment of skill points. D&D PCs simply work better this way; the package deals in the PHB seem to echo this sentiment. And take a look at this from p.62 of the PHB: Unless you want your character to have "heroic farmer potential", I still see anything more than 1 or 2 points (if any) as a big waste. Handle it with roleplaying instead of hampering a PCs ability to function as a member of their class (even if that class is expert or someting else non-combat focused). [/QUOTE]
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Wasting skill points on 'background' skills
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