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Wasting skill points on 'background' skills
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<blockquote data-quote="Henry" data-source="post: 1076277" data-attributes="member: 158"><p>Not really; spend 3 points on jump, 2 points on handle animal, 2 points on climb, and 1 point left for milking the cow. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Alternatively, just spend 3 each on climb and jump, leave the animal handling to the druid or the ranger, and use those 2 points for weaponsmithing or armorsmithing, or another trade.</p><p></p><p></p><p></p><p>The fighter already is probably getting a +2 or +3 bonus from his strength, so I've rarely found a situation where failing by 1 on a skill cost me dearly, so little so that it's worth the extra range given to me by taking skill points in something non-active. Ideally you could spend all your points on one or two skills, but I've never had an experience where it was the death of my character that we didn't.</p><p></p><p>As in all things, you can take a concept too far extreme; I have had players who played rogues who had 1 rank in THIRTY-TWO skills, and then couldn't understand why they never succeeded at anything; alternately, I've had players who only maxxed out skills they took, and then complained that they were too limited in their choices. I encourage new players to just take max ranks in skills, but once they are familiar with the system, they seem to find it more fun to spread out the points - make your skills 3/4ths full, instead of all the way, and add an extra skill into the mix.</p><p></p><p>As I said, there are exceptions - if a PC has below-average INT, they have no business wasting skill points; and if they have a higher INT, then the question is moot - they have the latitude to spend a few extra points on extra skills.</p><p></p><p>But even the most skill poor class of all, the fighter, does not risk himself if he spends 1 or two points on something that ISN'T climb/jump/intimidate - and the risk that is there is worth the roleplay fun - that's my point.</p></blockquote><p></p>
[QUOTE="Henry, post: 1076277, member: 158"] Not really; spend 3 points on jump, 2 points on handle animal, 2 points on climb, and 1 point left for milking the cow. :) Alternatively, just spend 3 each on climb and jump, leave the animal handling to the druid or the ranger, and use those 2 points for weaponsmithing or armorsmithing, or another trade. The fighter already is probably getting a +2 or +3 bonus from his strength, so I've rarely found a situation where failing by 1 on a skill cost me dearly, so little so that it's worth the extra range given to me by taking skill points in something non-active. Ideally you could spend all your points on one or two skills, but I've never had an experience where it was the death of my character that we didn't. As in all things, you can take a concept too far extreme; I have had players who played rogues who had 1 rank in THIRTY-TWO skills, and then couldn't understand why they never succeeded at anything; alternately, I've had players who only maxxed out skills they took, and then complained that they were too limited in their choices. I encourage new players to just take max ranks in skills, but once they are familiar with the system, they seem to find it more fun to spread out the points - make your skills 3/4ths full, instead of all the way, and add an extra skill into the mix. As I said, there are exceptions - if a PC has below-average INT, they have no business wasting skill points; and if they have a higher INT, then the question is moot - they have the latitude to spend a few extra points on extra skills. But even the most skill poor class of all, the fighter, does not risk himself if he spends 1 or two points on something that ISN'T climb/jump/intimidate - and the risk that is there is worth the roleplay fun - that's my point. [/QUOTE]
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Wasting skill points on 'background' skills
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