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Watch This Video About SWORD COAST LEGENDS Campaign Creation
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<blockquote data-quote="Remathilis" data-source="post: 7675123" data-attributes="member: 7635"><p>This seems like a tradeoff between simplicity and function. NWN's generator was massive and complex, and even with a strategy guide JUST FOR MODULE DESIGN, it was too obtuse for some of us without scripting knowledge. A point-and-click stocking system, easy quest generation, and DM on the fly rules might make using the DM tools not an experience in pain.</p><p></p><p>OTOH: the cost of this is that you will lack flexibility. No map generation is huge; it means we won't be able to recreate maps from other places. (I think that might be intentional; they can sell us map packs from LMoP, ToD, or EE later). Similarly, I think they want people who want an MMO/Persistent world feel to use Neverwinter.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7675123, member: 7635"] This seems like a tradeoff between simplicity and function. NWN's generator was massive and complex, and even with a strategy guide JUST FOR MODULE DESIGN, it was too obtuse for some of us without scripting knowledge. A point-and-click stocking system, easy quest generation, and DM on the fly rules might make using the DM tools not an experience in pain. OTOH: the cost of this is that you will lack flexibility. No map generation is huge; it means we won't be able to recreate maps from other places. (I think that might be intentional; they can sell us map packs from LMoP, ToD, or EE later). Similarly, I think they want people who want an MMO/Persistent world feel to use Neverwinter. [/QUOTE]
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