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Watchmen Inspired Campaign -- needs your help for setting and rules ideas!
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<blockquote data-quote="Kaisoku" data-source="post: 4701654" data-attributes="member: 58447"><p>M&M will pretty much cover all your bases. The ruleset is designed to allow you to create whatever you want really.</p><p></p><p>You build your character with the same basic building blocks that d20 uses (skills, feats, BAB, etc). Powers are kind of like class abilities, but they can be explained by whatever "source" you want. Gamma rays, cybernetics, "yellow sun affecting your kryptonian blood", pure human skill, etc.</p><p></p><p>They have stats for the analogues of a skilled Batman and a feat heavy Martial Arts expert, right next to a Superman, Hulk, or Iron Man.</p><p></p><p>Basically, if you want your setting to be a certain level of gritty, simply disallow certain powers that are too flashy in nature (or maybe make a list of powers that are acceptable).</p><p></p><p></p><p>The only thing that might be a bit wonky is that the base game assumes you want to play a certain power level and stay there for a while. It is, ultimately, a Supers builder... and typically you don't level supers from 1 to 20 or whatnot.</p><p>There do provide alternative rules for "leveling", if you miss that sort of thing though.</p></blockquote><p></p>
[QUOTE="Kaisoku, post: 4701654, member: 58447"] M&M will pretty much cover all your bases. The ruleset is designed to allow you to create whatever you want really. You build your character with the same basic building blocks that d20 uses (skills, feats, BAB, etc). Powers are kind of like class abilities, but they can be explained by whatever "source" you want. Gamma rays, cybernetics, "yellow sun affecting your kryptonian blood", pure human skill, etc. They have stats for the analogues of a skilled Batman and a feat heavy Martial Arts expert, right next to a Superman, Hulk, or Iron Man. Basically, if you want your setting to be a certain level of gritty, simply disallow certain powers that are too flashy in nature (or maybe make a list of powers that are acceptable). The only thing that might be a bit wonky is that the base game assumes you want to play a certain power level and stay there for a while. It is, ultimately, a Supers builder... and typically you don't level supers from 1 to 20 or whatnot. There do provide alternative rules for "leveling", if you miss that sort of thing though. [/QUOTE]
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