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Water/Aquatic Paladin Build - Plz help
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<blockquote data-quote="DamionW" data-source="post: 2644017" data-attributes="member: 18649"><p>Well thanks for the praise. I'm really appreciating that people find it both useful and a fresh idea. I hope they thrive in the campaign worlds you're dropping them into. As for your suggestions, all good stuff. Exactly the rules-lawyering kind of advice I was seeking. Now for my nitty-gritty responses:</p><p></p><p>As for the aura and detect abilities, some of your concerns should be prefaced against the campaign world as a whole. There are no "regular" paladins in my campaign world, I designed these to replace them. Each of the core martial classes was divided between the elements: ranger = wind (I'll post a thread about them later), barbarian = fire, monk = earth, paladin = water. Also, the planes have a different significance than in most campaigns.</p><p></p><p>The overall cosmology of my world is that from the Material Plane if a person decends in consciousness, first they drop into the ethereal plane, and then into the Inner/Elemental Planes. In other words, losing substance/definition brings you closer to the base elements that make you up. If you raise self-awareness and become more than what you're comprised of, then you go Astral and from Astral you springboard to Outer Planes. So, it just happens that within this cosmology, an ancient magic catastrophe "skewed" the material plane inward, and away from the outer planes.</p><p></p><p>Thus, some fundamental things happened. First, the Inner Planes become more representative of alignments than the Outer Planes did. Air become the "Anti-Law" plane (Few air characters are lawful, but lots of neutrals, etc.), Earth became the "Anti-chaos" plane, Fire the "Anti-good," and Water the "Anti-evil" plane. So while this replacement paladin doesn't need to detect evil to find Priests of Nerull or Pit Fiends, as champions of the Water plane, hunting whatever evil there is on the Material Plane would not necessearily limit it to Fire creatures. Fire villains just happen to be the <em>most</em> diametrically opposed to their cause. That's why I wanted to keep some aura of goodness about them and let them detect any evil, because while vanquishing Fire is their primary charge, their communities may not <em>only</em> be attacked by Fire baddies.</p><p></p><p>Divine Grace stays in. I had been teetering on whether that's too much, but if someone else doesn't think so, I'm inclined to leave it.</p><p></p><p><em>Quench</em> = <em>Remove Disease</em> one-for-one makes sense, as does Divine Health for <em>Create Water</em></p><p> </p><p>Now Divine Courage I'm still teetering on. I'd be more inclined to leave the Aura of Good and Detect Evil parts as alignment-based for the above reasons than I'd be to cancel fear affects. Also, I'm still feeling giving them the direct damage spells should have a trade-off somewhere, because that gives them some more utility. I'll wait and see how other people weigh in on Divine Courage before I make a final call.</p><p></p><p>An overall good analysis though, and I appreciate the time you took. Thanks, and I hope to get more responses like yours.</p></blockquote><p></p>
[QUOTE="DamionW, post: 2644017, member: 18649"] Well thanks for the praise. I'm really appreciating that people find it both useful and a fresh idea. I hope they thrive in the campaign worlds you're dropping them into. As for your suggestions, all good stuff. Exactly the rules-lawyering kind of advice I was seeking. Now for my nitty-gritty responses: As for the aura and detect abilities, some of your concerns should be prefaced against the campaign world as a whole. There are no "regular" paladins in my campaign world, I designed these to replace them. Each of the core martial classes was divided between the elements: ranger = wind (I'll post a thread about them later), barbarian = fire, monk = earth, paladin = water. Also, the planes have a different significance than in most campaigns. The overall cosmology of my world is that from the Material Plane if a person decends in consciousness, first they drop into the ethereal plane, and then into the Inner/Elemental Planes. In other words, losing substance/definition brings you closer to the base elements that make you up. If you raise self-awareness and become more than what you're comprised of, then you go Astral and from Astral you springboard to Outer Planes. So, it just happens that within this cosmology, an ancient magic catastrophe "skewed" the material plane inward, and away from the outer planes. Thus, some fundamental things happened. First, the Inner Planes become more representative of alignments than the Outer Planes did. Air become the "Anti-Law" plane (Few air characters are lawful, but lots of neutrals, etc.), Earth became the "Anti-chaos" plane, Fire the "Anti-good," and Water the "Anti-evil" plane. So while this replacement paladin doesn't need to detect evil to find Priests of Nerull or Pit Fiends, as champions of the Water plane, hunting whatever evil there is on the Material Plane would not necessearily limit it to Fire creatures. Fire villains just happen to be the [I]most[/I] diametrically opposed to their cause. That's why I wanted to keep some aura of goodness about them and let them detect any evil, because while vanquishing Fire is their primary charge, their communities may not [I]only[/I] be attacked by Fire baddies. Divine Grace stays in. I had been teetering on whether that's too much, but if someone else doesn't think so, I'm inclined to leave it. [I]Quench[/I] = [I]Remove Disease[/I] one-for-one makes sense, as does Divine Health for [I]Create Water[/I] Now Divine Courage I'm still teetering on. I'd be more inclined to leave the Aura of Good and Detect Evil parts as alignment-based for the above reasons than I'd be to cancel fear affects. Also, I'm still feeling giving them the direct damage spells should have a trade-off somewhere, because that gives them some more utility. I'll wait and see how other people weigh in on Divine Courage before I make a final call. An overall good analysis though, and I appreciate the time you took. Thanks, and I hope to get more responses like yours. [/QUOTE]
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