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General Tabletop Discussion
Character Builds & Optimization
Water/Aquatic Paladin Build - Plz help
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<blockquote data-quote="Nyaricus" data-source="post: 2647194" data-attributes="member: 35678"><p>No problem for the praise, suggestions or the rules-lawyering. This is a wicked idea, and you give it a <em>nice</em> niche to fill with alot of flavour to boot. Wicked Pally!!</p><p></p><p></p><p>Ah. Well, i was assuming that there <em>were</em> in fatc regular paladins. In that case, are you still going with Lawful Good as their alignment?? I'd haev to call you on that, and give them Neutral Good, given what i have been reading about your campaign.</p><p></p><p></p><p>about this, and the other part of your post which basically says Plane of Fire = Evil; i am a bit confused. The way i am getting this is that if most evil creatures deal with fire guys (ie orcs IYC, demons, devils, elementals, etc) why should this paladin be able to Detect <em>any</em> type of evil?? Since you are so closely tie certain classes to elements, IMHO you paladin should only be able to detect Fire creatures. You stated yourself that [/]your[/i] Ocean Paladin is not a standard Paladin; but in this case i think you fail to differentiate between the two. Just my thoughts on that, but if you find a weakness in my arguament, feel free to debate it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I don't mind, i like helping people <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>there sitn really a replacement that would be appropriate for this; besides, it really fits the concept of a divine knight character (at least a high fanatsy one). Definitly keep it.</p><p></p><p></p><p>yeah, it was just a matter of look it all up; i should not for this that Quench does <strong>A LOT</strong> of potential dmaage to fire elementals; which is why . . . . (read below)</p><p> </p><p></p><p>you may want to down the damage dealing spells a bit. Quench can only be used a few times a week, but it can do soemthing like 15d6 at 15th level (i am not sure how'd this would work exactly wit the paladin, since the Druid'd spell quench is designed for a full catser, and the paladin is a secondary caster, but w/e; just specifics).</p><p></p><p>Still, you wouldn't want to take away from the Evokers or Sorcerers (if they were a damage-dealing build) roles. I'd just go through and take away the ones that are obviously a bit too powerful to ahve. Ugh, unfortunately, i am not <em>that</em> good with spell balance, so suggestions for exact balance won't be comeing from me. :S sorry.</p><p></p><p></p><p>Keep it for now; it keep the balacne of this class intact. When you find a satisfactory swap for it, then switch it in.</p><p></p><p></p><p>Again, no problem; i will prolly follow through with this thread till it's officially balanced > like i said, i LOVE this class, so i'll be glad to help out so long as it is needed.</p></blockquote><p></p>
[QUOTE="Nyaricus, post: 2647194, member: 35678"] No problem for the praise, suggestions or the rules-lawyering. This is a wicked idea, and you give it a [i]nice[/i] niche to fill with alot of flavour to boot. Wicked Pally!! Ah. Well, i was assuming that there [i]were[/i] in fatc regular paladins. In that case, are you still going with Lawful Good as their alignment?? I'd haev to call you on that, and give them Neutral Good, given what i have been reading about your campaign. about this, and the other part of your post which basically says Plane of Fire = Evil; i am a bit confused. The way i am getting this is that if most evil creatures deal with fire guys (ie orcs IYC, demons, devils, elementals, etc) why should this paladin be able to Detect [i]any[/i] type of evil?? Since you are so closely tie certain classes to elements, IMHO you paladin should only be able to detect Fire creatures. You stated yourself that [/]your[/i] Ocean Paladin is not a standard Paladin; but in this case i think you fail to differentiate between the two. Just my thoughts on that, but if you find a weakness in my arguament, feel free to debate it. :D I don't mind, i like helping people :D there sitn really a replacement that would be appropriate for this; besides, it really fits the concept of a divine knight character (at least a high fanatsy one). Definitly keep it. yeah, it was just a matter of look it all up; i should not for this that Quench does [b]A LOT[/b] of potential dmaage to fire elementals; which is why . . . . (read below) you may want to down the damage dealing spells a bit. Quench can only be used a few times a week, but it can do soemthing like 15d6 at 15th level (i am not sure how'd this would work exactly wit the paladin, since the Druid'd spell quench is designed for a full catser, and the paladin is a secondary caster, but w/e; just specifics). Still, you wouldn't want to take away from the Evokers or Sorcerers (if they were a damage-dealing build) roles. I'd just go through and take away the ones that are obviously a bit too powerful to ahve. Ugh, unfortunately, i am not [i]that[/i] good with spell balance, so suggestions for exact balance won't be comeing from me. :S sorry. Keep it for now; it keep the balacne of this class intact. When you find a satisfactory swap for it, then switch it in. Again, no problem; i will prolly follow through with this thread till it's officially balanced > like i said, i LOVE this class, so i'll be glad to help out so long as it is needed. [/QUOTE]
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