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Water/Aquatic Paladin Build - Plz help
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<blockquote data-quote="Thia Halmades" data-source="post: 2648341" data-attributes="member: 35863"><p>Okay, so what I'm hearing is this:</p><p></p><p>Overarc One: Arcanists are locked in a struggle with Clerics to restore a balance of Arcane/Divine power to an already unbalanced world, thus attempting to shift it back to "normal" before more drastic effects take hold.</p><p></p><p>Overarc Two: The elements and their personifications are locked in a fundamental struggle of power that, were it not on the PMP, would continue on in a "never be won" scenario; but because the PMP has been violated, the balance is corrupted. This means the arcanists are far more "right" than anyone knows, and the Elemental Lords are more concerned with their personal struggle (dominance) than they have any concern over their new faithful (as a deity who survives on worship would).</p><p></p><p>Overarc Three: Dealing the doctrine of Fire = Evil, when (ironically) it requires Fire to burn away the past and make room for the future. Fire doesn't just eat, it also cleanses. Water can soothe, it can also drown, buffet and blast. Combinations of these elements (Sand Storms, Hurricanes, Fiery Tornados) would be part of the extension of these ideas as raw forces are now exposed to each other on a fundamental, metaphysical level, violating the very laws that kept them in place.</p><p></p><p>So your Paladin is going to have a conundrum, because "Law" (if I read this right) is going to be a flowing, changing thing as the world continues to bend. If there's one thing we know scientifically it's that the bits we have here stay pretty well balanced; it seems your extension logic is that imbalance must occur when there isn't an anchor (a properly placed PMP) to hold it all at the appropriate distance. The question of "What do you uphold?" and "What do you defend?" will subsequently be challenged.</p><p></p><p>You're right, I'd have to see the master list to get a feel for where you're going, but it all sounds excellent and well thought out. I was wondering specifically about the status of Arcane casters, but you answered that question well enough, except for:</p><p></p><p>How do PC arcanists fit into your world? Legal? Illegal? Legal with a long DM talk about how they gain new spells? How do wizards survive? Sorcerers? Are there inquisitions looking for these people?</p><p></p><p>Magic items - do old items hold more value than new ones? Are there still the usual +X mechanics, or have they been replaced with more ability-heavy devices (Armor of Healing, Armor of Cleansing, Sword of Burning, Shield of Lightning Resistance)? Would those "old" items, which came prior to the cataclysm, be worth more? Would they be outlawed as well?</p><p></p><p>What monsters are out there? Do they have an agenda? Is there a larger set of hands attempting to guide events as I believe, based on what you've written, or is there a single entity driving it all and it got out of control?</p><p></p><p>LCpt. Thia Halmades</p></blockquote><p></p>
[QUOTE="Thia Halmades, post: 2648341, member: 35863"] Okay, so what I'm hearing is this: Overarc One: Arcanists are locked in a struggle with Clerics to restore a balance of Arcane/Divine power to an already unbalanced world, thus attempting to shift it back to "normal" before more drastic effects take hold. Overarc Two: The elements and their personifications are locked in a fundamental struggle of power that, were it not on the PMP, would continue on in a "never be won" scenario; but because the PMP has been violated, the balance is corrupted. This means the arcanists are far more "right" than anyone knows, and the Elemental Lords are more concerned with their personal struggle (dominance) than they have any concern over their new faithful (as a deity who survives on worship would). Overarc Three: Dealing the doctrine of Fire = Evil, when (ironically) it requires Fire to burn away the past and make room for the future. Fire doesn't just eat, it also cleanses. Water can soothe, it can also drown, buffet and blast. Combinations of these elements (Sand Storms, Hurricanes, Fiery Tornados) would be part of the extension of these ideas as raw forces are now exposed to each other on a fundamental, metaphysical level, violating the very laws that kept them in place. So your Paladin is going to have a conundrum, because "Law" (if I read this right) is going to be a flowing, changing thing as the world continues to bend. If there's one thing we know scientifically it's that the bits we have here stay pretty well balanced; it seems your extension logic is that imbalance must occur when there isn't an anchor (a properly placed PMP) to hold it all at the appropriate distance. The question of "What do you uphold?" and "What do you defend?" will subsequently be challenged. You're right, I'd have to see the master list to get a feel for where you're going, but it all sounds excellent and well thought out. I was wondering specifically about the status of Arcane casters, but you answered that question well enough, except for: How do PC arcanists fit into your world? Legal? Illegal? Legal with a long DM talk about how they gain new spells? How do wizards survive? Sorcerers? Are there inquisitions looking for these people? Magic items - do old items hold more value than new ones? Are there still the usual +X mechanics, or have they been replaced with more ability-heavy devices (Armor of Healing, Armor of Cleansing, Sword of Burning, Shield of Lightning Resistance)? Would those "old" items, which came prior to the cataclysm, be worth more? Would they be outlawed as well? What monsters are out there? Do they have an agenda? Is there a larger set of hands attempting to guide events as I believe, based on what you've written, or is there a single entity driving it all and it got out of control? LCpt. Thia Halmades [/QUOTE]
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