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General Tabletop Discussion
Character Builds & Optimization
Water/Aquatic Paladin Build - Plz help
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<blockquote data-quote="Nyaricus" data-source="post: 2653057" data-attributes="member: 35678"><p>i dont have my buddies copy of complete Arcane, but i sifted thoruhg Players Guide to Faerun and Complete Adventurer. heres what i found.</p><p>Sweet Water (3.0 DoF, 3.5 version anywhere?) didnt find it</p><p>Divine Zephyr (3.0 DoF, 3.5?) another familiar sounding one, but i cant find it.</p><p>Knife Spray (3.0 DoF, 3.5?) theres a spell called Thorn Spray (in Players Guide to Faerun) which may be a varient of Knife Speay, but i dont have DoF for refernce.</p><p>Lesser Cold Orb (3.0 Tome and Blood, 3.5?) i am sure i saw this in some other book . . . </p><p>Sword Stream (3.0 DoF, 3.5?) didnt find it</p><p>Mass Resist Energy (3.0 T&B, 3.5?) didnt find it</p><p>Waterball (3.0 Masters of the Wild, 3.5?) just treat it as a fireball that does hmmm. Perhaps, rename it "Snowball" and make it do Cold Damage. theres a feat to change energy type in Magic of Faerun (it was originally introduced there), so this isnt unbalanced.</p><p></p><p></p><p>as for your question on balance and damage dealing spells, i gotta say that you should limit them, like i did before. Dont nerf the Sorcerer or Evoker classes. While you are not truely doing this, it is still stepping on their toes, and thats not the best idea. just my 2 cents CAN</p></blockquote><p></p>
[QUOTE="Nyaricus, post: 2653057, member: 35678"] i dont have my buddies copy of complete Arcane, but i sifted thoruhg Players Guide to Faerun and Complete Adventurer. heres what i found. Sweet Water (3.0 DoF, 3.5 version anywhere?) didnt find it Divine Zephyr (3.0 DoF, 3.5?) another familiar sounding one, but i cant find it. Knife Spray (3.0 DoF, 3.5?) theres a spell called Thorn Spray (in Players Guide to Faerun) which may be a varient of Knife Speay, but i dont have DoF for refernce. Lesser Cold Orb (3.0 Tome and Blood, 3.5?) i am sure i saw this in some other book . . . Sword Stream (3.0 DoF, 3.5?) didnt find it Mass Resist Energy (3.0 T&B, 3.5?) didnt find it Waterball (3.0 Masters of the Wild, 3.5?) just treat it as a fireball that does hmmm. Perhaps, rename it "Snowball" and make it do Cold Damage. theres a feat to change energy type in Magic of Faerun (it was originally introduced there), so this isnt unbalanced. as for your question on balance and damage dealing spells, i gotta say that you should limit them, like i did before. Dont nerf the Sorcerer or Evoker classes. While you are not truely doing this, it is still stepping on their toes, and thats not the best idea. just my 2 cents CAN [/QUOTE]
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