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Water/Aquatic Paladin Build - Plz help
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<blockquote data-quote="Thia Halmades" data-source="post: 2662227" data-attributes="member: 35863"><p>Okay, your plot sounds like its running on bits of the same engine as my plot, in the sense that I started with the arc (from A to Z) and then built in encounters that forwarded that arc. Some things I had to do to keep everyone happy:</p><p></p><p>Build in choices, so they didn't feel like they were being rail-roaded. The rail roading really ticked them off. Like, crazy ticked them. Not much I could do about it in that exact structure, but I tried, for their sake (I'm nice like that). The further they got into the plot the more options they had, but the party leader is a plot-hound, so he keeps going where the game is pointing, which is ideal for me in this situation. But that was a problem I encountered, so be aware of it.</p><p></p><p>Water lands: You mentioned Aboleth. Go down to B&N or Borders and grab a copy of <em>Lords of Madness</em>. The level of detail they go into there is phenomenal, and understanding what the Aboleth does, and how it does it, will give you a few extra months of material alone. They are a guaranteed BBEG; a well designed Aboleth will have to be tracked, hunted, cornered and then attacked, all while underwater. It creates minions and can create spawn almost instantly. Just. Dag. Nasty.</p><p></p><p>Did you give Paladins Water Breathing? I don't recall. I think you did, but just in case, don't forget.</p><p></p><p>You've clearly cast the Arcanists as evil, specifically, the Grey Elves. I'll ask you the same questions I ask myself:</p><p></p><p>- Why are they doing this? What tangible reward comes from disrupting the world as they know it? How will ripping apart the fabric of space/time get them closer to their objective?</p><p></p><p>- What, exactly, is their objective? Who is their target, and why?</p><p></p><p>- How will their plan be carried out? Can it be stopped, or is it an inevitable crux of the plot? i.e., all roads lead to this, specific cataclysm.</p><p></p><p>- Can the PCs pick their side? Would they want too? What are the benefits of tearing the world asunder? What are the downsides? Is there a way to appease this villain without letting them glass the planet?</p><p></p><p>- Is their evil absolute, or relative? I prefer relative evil, because it requires much more depth. One of the things that makes the Aboleth interesting is the way its absolute evil is approached - purely as a means to an end. It doesn't consider itself "evil" because it doesn't consider "morality." Which makes writing about them a somewhat creepy exercise in itself. But Elves are part of the world at large, they aren't Abberations. Therefore their collective subconcious will lend itself towards survival and preservation as much as anything else. So what, ultimately, do they hope to gain?</p><p></p><p>- If the NEP releases Undead, or the possiblity of Undead, and the world is out of Turn Undeads and Smite Evils, then everyone is basically boned. Why?</p><p></p><p>Remember, Fiction has to be justified.</p><p></p><p>Good morning.</p></blockquote><p></p>
[QUOTE="Thia Halmades, post: 2662227, member: 35863"] Okay, your plot sounds like its running on bits of the same engine as my plot, in the sense that I started with the arc (from A to Z) and then built in encounters that forwarded that arc. Some things I had to do to keep everyone happy: Build in choices, so they didn't feel like they were being rail-roaded. The rail roading really ticked them off. Like, crazy ticked them. Not much I could do about it in that exact structure, but I tried, for their sake (I'm nice like that). The further they got into the plot the more options they had, but the party leader is a plot-hound, so he keeps going where the game is pointing, which is ideal for me in this situation. But that was a problem I encountered, so be aware of it. Water lands: You mentioned Aboleth. Go down to B&N or Borders and grab a copy of [I]Lords of Madness[/I]. The level of detail they go into there is phenomenal, and understanding what the Aboleth does, and how it does it, will give you a few extra months of material alone. They are a guaranteed BBEG; a well designed Aboleth will have to be tracked, hunted, cornered and then attacked, all while underwater. It creates minions and can create spawn almost instantly. Just. Dag. Nasty. Did you give Paladins Water Breathing? I don't recall. I think you did, but just in case, don't forget. You've clearly cast the Arcanists as evil, specifically, the Grey Elves. I'll ask you the same questions I ask myself: - Why are they doing this? What tangible reward comes from disrupting the world as they know it? How will ripping apart the fabric of space/time get them closer to their objective? - What, exactly, is their objective? Who is their target, and why? - How will their plan be carried out? Can it be stopped, or is it an inevitable crux of the plot? i.e., all roads lead to this, specific cataclysm. - Can the PCs pick their side? Would they want too? What are the benefits of tearing the world asunder? What are the downsides? Is there a way to appease this villain without letting them glass the planet? - Is their evil absolute, or relative? I prefer relative evil, because it requires much more depth. One of the things that makes the Aboleth interesting is the way its absolute evil is approached - purely as a means to an end. It doesn't consider itself "evil" because it doesn't consider "morality." Which makes writing about them a somewhat creepy exercise in itself. But Elves are part of the world at large, they aren't Abberations. Therefore their collective subconcious will lend itself towards survival and preservation as much as anything else. So what, ultimately, do they hope to gain? - If the NEP releases Undead, or the possiblity of Undead, and the world is out of Turn Undeads and Smite Evils, then everyone is basically boned. Why? Remember, Fiction has to be justified. Good morning. [/QUOTE]
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