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Water/Aquatic Paladin Build - Plz help
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<blockquote data-quote="DamionW" data-source="post: 2663355" data-attributes="member: 18649"><p>I'm not positive yet I will go with just aboleths. There are tons of nasty aquatic/water baddies: krakens, aboleths, sahaugins, black dragons, merrows, skrag, skum, etc. Any of these could profit from the goody-goody paladins being distracted by fire baddies while they raid the coastal towns. As for the Gods, they can reach into the world, but I was thinking of limiting their clerics power due to a lack of worshippers on the plane, and the outer planes also being skewed away. I had posted a thread in the main rules forum asking opinions on that, but the two people who responded thought that the topic should be kept mechanics free and that clerics should be full power regardless of their god's status. Not sure if I agree. If their gods are distant yet their faith is strong, I can definately see the remaining churches consolidating and working with the arcanists. Thanks for the praise. It's probably the most in depth campaign I've put together. Now I just need to flesh some things out and get some players around here. The local maiiling lists seem dead as everyone's settled in their own games. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="DamionW, post: 2663355, member: 18649"] I'm not positive yet I will go with just aboleths. There are tons of nasty aquatic/water baddies: krakens, aboleths, sahaugins, black dragons, merrows, skrag, skum, etc. Any of these could profit from the goody-goody paladins being distracted by fire baddies while they raid the coastal towns. As for the Gods, they can reach into the world, but I was thinking of limiting their clerics power due to a lack of worshippers on the plane, and the outer planes also being skewed away. I had posted a thread in the main rules forum asking opinions on that, but the two people who responded thought that the topic should be kept mechanics free and that clerics should be full power regardless of their god's status. Not sure if I agree. If their gods are distant yet their faith is strong, I can definately see the remaining churches consolidating and working with the arcanists. Thanks for the praise. It's probably the most in depth campaign I've put together. Now I just need to flesh some things out and get some players around here. The local maiiling lists seem dead as everyone's settled in their own games. :( [/QUOTE]
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