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General Tabletop Discussion
*Pathfinder & Starfinder
Water Breathing Dispelled while character is underwater, drowning or drowned?
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<blockquote data-quote="PureGoldx58" data-source="post: 5739039" data-attributes="member: 6671182"><p>Personally, I like to think that any spell (especially a transmutation spell) that doesn't explicitly say what it transforms about you to achieve the desired effect to be left up to the individual player's creativity.</p><p></p><p>Because I see magic as similar to science (in D&D), you can reach the same conclusion with a different effect/path. Every spell caster might come up with a different way to reach water breathing but it still function the same because people think very differently about similar topics and a bubble around their head that transforms water into air may seem more logical to said wizard than gills or any other method. This is also similar to the varying interpretations of the effect of this spell being forcibly removed.</p><p></p><p>I however would rule that if they made a spellcraft check when the dispel was cast they had ample warning of the threat (maybe coupled with an int check, just in case they have multiple effects on them to see the potential threat) and if they passed I would give them a breath before the effect wore off, if they failed or failed to see the threat I would rule them pretty much screwed and they better recast or start swimming.</p></blockquote><p></p>
[QUOTE="PureGoldx58, post: 5739039, member: 6671182"] Personally, I like to think that any spell (especially a transmutation spell) that doesn't explicitly say what it transforms about you to achieve the desired effect to be left up to the individual player's creativity. Because I see magic as similar to science (in D&D), you can reach the same conclusion with a different effect/path. Every spell caster might come up with a different way to reach water breathing but it still function the same because people think very differently about similar topics and a bubble around their head that transforms water into air may seem more logical to said wizard than gills or any other method. This is also similar to the varying interpretations of the effect of this spell being forcibly removed. I however would rule that if they made a spellcraft check when the dispel was cast they had ample warning of the threat (maybe coupled with an int check, just in case they have multiple effects on them to see the potential threat) and if they passed I would give them a breath before the effect wore off, if they failed or failed to see the threat I would rule them pretty much screwed and they better recast or start swimming. [/QUOTE]
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Water Breathing Dispelled while character is underwater, drowning or drowned?
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