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(Water & cover) Am I reading this right?
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<blockquote data-quote="AuraSeer" data-source="post: 3381344" data-attributes="member: 1331"><p>You can attack him if you like. You just can't <em>successfully</em> attack and do damage. </p><p></p><p>If you ever tried to swing a weapon at something under water, even if it's not very deep, you'll note that the impact with the surface steals most of your energy. It's pretty much impossible to connect with any force. In game terms, you just can't hit hard enough to hurt the target.</p><p></p><p>Of course that's an oversimplification, but that's par for the course in D&D. If you wanted to be realistic, you could instead give a hefty penalty to attack and damage, but that would have to be modified based on your size and weapon style. (A club might fail to penetrate at all. A heavy pick might have no penalty against a target within 1' of the surface.) There's no point putting that much complexity in the core rules, just to support a situation that is rare in most campaigns.</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 3381344, member: 1331"] You can attack him if you like. You just can't [i]successfully[/i] attack and do damage. If you ever tried to swing a weapon at something under water, even if it's not very deep, you'll note that the impact with the surface steals most of your energy. It's pretty much impossible to connect with any force. In game terms, you just can't hit hard enough to hurt the target. Of course that's an oversimplification, but that's par for the course in D&D. If you wanted to be realistic, you could instead give a hefty penalty to attack and damage, but that would have to be modified based on your size and weapon style. (A club might fail to penetrate at all. A heavy pick might have no penalty against a target within 1' of the surface.) There's no point putting that much complexity in the core rules, just to support a situation that is rare in most campaigns. [/QUOTE]
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(Water & cover) Am I reading this right?
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