Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Water Domain, Work in Progress
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="77IM" data-source="post: 7488412" data-attributes="member: 12377"><p>1. Bonus to swim speed = 5 * proficiency, may be overpowered for multiclass characters (especially in an aquatic campaign). I'd just give a flat +10 ft.</p><p></p><p>2. Might of the Oceans: This is called Divine Strike on other clerics. It's usually only given to clerics who gain access to heavy armor. Clerics who don't get heavy armor usually get +Wis to spell damage, instead. I think it's fine here, but you might want to give proficiency in heavy armor, or at least proficiency in all martial weapons. Also, I agree with the above poster that +2d4 is awkward; it's easier to just do +1d8 and you get to pick the damage type.</p><p></p><p>3. Channel Divinity options at 2nd level seem super weak. I'd move Drown to 2nd level, because that is a cool and flavorful ability. I might lessen some of the penalties, like the movement speed penalty and saving throw penalty. Suffocating is bad enough already. I'd also specify that maintaining this requires concentrating as if on a spell, so that it can be disrupted. And that maintaining it requires line of sight so that you can't activate it and then run and hide. Also I'd make the target run out of breath at the end of their first turn under this effect. That means the target gets at least 2 turns before drowning, during which it can try to disrupt your concentration, and hope to make its save.</p><p></p><p>4. You should come up with a domain spell list.</p></blockquote><p></p>
[QUOTE="77IM, post: 7488412, member: 12377"] 1. Bonus to swim speed = 5 * proficiency, may be overpowered for multiclass characters (especially in an aquatic campaign). I'd just give a flat +10 ft. 2. Might of the Oceans: This is called Divine Strike on other clerics. It's usually only given to clerics who gain access to heavy armor. Clerics who don't get heavy armor usually get +Wis to spell damage, instead. I think it's fine here, but you might want to give proficiency in heavy armor, or at least proficiency in all martial weapons. Also, I agree with the above poster that +2d4 is awkward; it's easier to just do +1d8 and you get to pick the damage type. 3. Channel Divinity options at 2nd level seem super weak. I'd move Drown to 2nd level, because that is a cool and flavorful ability. I might lessen some of the penalties, like the movement speed penalty and saving throw penalty. Suffocating is bad enough already. I'd also specify that maintaining this requires concentrating as if on a spell, so that it can be disrupted. And that maintaining it requires line of sight so that you can't activate it and then run and hide. Also I'd make the target run out of breath at the end of their first turn under this effect. That means the target gets at least 2 turns before drowning, during which it can try to disrupt your concentration, and hope to make its save. 4. You should come up with a domain spell list. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Water Domain, Work in Progress
Top