Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Water in the desert
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Abe.ebA" data-source="post: 2961351" data-attributes="member: 32545"><p>On the one hand, being able to go a day with no water and needing about 3 gallons a day is a lot different from needing 3 gallons every other day (as happens in the proposed plan). You sweat out so much water a day and you have to replace it, so by day 3 you're trying to replace 2 days of lost liquid with one day worth of new liquid. </p><p>Personally, I'd rule that as soon as you drop below a gallon of water every eight hours you hit fatigued status. Probably make you roll a Fort save by day 7 or 8 of your 16 day plan to see if you become exhausted with increasing DCs as the days wear on, but that's just me.</p><p></p><p>On the other hand, there are a lot of ways to increase your survivability in extreme environments. In a desert, for instance, wearing long sleeves and a makeshift turban will keep you from sweating as much and reduce the amount of liquid you need. As someone else mentioned, a desert's temperature changes dramatically after sundown so if you spend your days under shelter and walk at night you'd reduce your need for water even more.</p><p></p><p>Yet another example of realism falling beneath the granularity of d&d. So yeah, by the RAW what you say would work but if I were running a desert survival adventure where finding reliable hydration were one of the challenges I probably wouldn't let it slide. But I'd also let everyone know how I was going to handle it beforehand.</p></blockquote><p></p>
[QUOTE="Abe.ebA, post: 2961351, member: 32545"] On the one hand, being able to go a day with no water and needing about 3 gallons a day is a lot different from needing 3 gallons every other day (as happens in the proposed plan). You sweat out so much water a day and you have to replace it, so by day 3 you're trying to replace 2 days of lost liquid with one day worth of new liquid. Personally, I'd rule that as soon as you drop below a gallon of water every eight hours you hit fatigued status. Probably make you roll a Fort save by day 7 or 8 of your 16 day plan to see if you become exhausted with increasing DCs as the days wear on, but that's just me. On the other hand, there are a lot of ways to increase your survivability in extreme environments. In a desert, for instance, wearing long sleeves and a makeshift turban will keep you from sweating as much and reduce the amount of liquid you need. As someone else mentioned, a desert's temperature changes dramatically after sundown so if you spend your days under shelter and walk at night you'd reduce your need for water even more. Yet another example of realism falling beneath the granularity of d&d. So yeah, by the RAW what you say would work but if I were running a desert survival adventure where finding reliable hydration were one of the challenges I probably wouldn't let it slide. But I'd also let everyone know how I was going to handle it beforehand. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Water in the desert
Top