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*Dungeons & Dragons
Water Management? :)
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<blockquote data-quote="Derren" data-source="post: 7181444" data-attributes="member: 2518"><p>Whats the point of having a setting at all and not only a string of 20ft rooms with orcs and chests in them? If you want to play a murderhobo hack&slash game then yes there is no sense in tracking water (or anything at all). But in a setting that is supposed to feel alive things like this are essential. Suddenly instead of 4-6 murderhobos vanishing into a dungeon for a week and then reemerging with more gold than what they could realistically carry the adventurers now have to set up a base camp where they can store the supplies they need when they expect to stay longer in the dungeon. The camp has to be guarded so enter the hirelings. But not only do they want to get paid, they also need more supplies, so you likely need to get a cart and pack animals to carry them (which has the advantage that they can help you to carry the loot back)</p></blockquote><p></p>
[QUOTE="Derren, post: 7181444, member: 2518"] Whats the point of having a setting at all and not only a string of 20ft rooms with orcs and chests in them? If you want to play a murderhobo hack&slash game then yes there is no sense in tracking water (or anything at all). But in a setting that is supposed to feel alive things like this are essential. Suddenly instead of 4-6 murderhobos vanishing into a dungeon for a week and then reemerging with more gold than what they could realistically carry the adventurers now have to set up a base camp where they can store the supplies they need when they expect to stay longer in the dungeon. The camp has to be guarded so enter the hirelings. But not only do they want to get paid, they also need more supplies, so you likely need to get a cart and pack animals to carry them (which has the advantage that they can help you to carry the loot back) [/QUOTE]
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Water Management? :)
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