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Water Problems [DM: Voda Vosa; Judge: Kalidrev!]
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<blockquote data-quote="Voda Vosa" data-source="post: 4984627" data-attributes="member: 51271"><p>Shuman walks out of the tavern, followed closely by the mercenary band he has hired. The bulky sorceres, the chatty bugbear, the massive goliath, the prideful jadeite, and the confident shifter follow the eccentric man down the streets of the city. The sturdy group keeps on foot, until they reach the gates, where a strange wagon pulled by two strange beasts was waiting for them. Shuman stops in his place, and turns to examine each of you. A worry face he shows when looking at Torqua, Kavac and Vardaal. <strong><span style="color: DarkOrchid">"I'm afraid your size wont allow us to travel in this small carriage. Although, perhaps you wont mind riding on the roof of the wagon?"</span></strong> he asks, politely, but not really asking; he boards the vehicle, and motions Frost and Myoko to follow him, while he points up to the gargantuan trio before shutting the door. </p><p>The first to climb is the bugbear. He nimbly gets on the roof, and helps Kavac to lift Torqua. It's not an easy task, even for the tough warriors, but finnally, the sorceress is accommodated in her place.</p><p>Kavac places a foot on the wheel and then loads himself on the roof of the wagon, making it creak under his weight. </p><p>The overloaded wagon started, then, his slow peaced march.</p><p>The warlord and the fighter found themselves in a quite confortable transport, with nice cushions, good decoration and delightful smell. Shuman remains silent, unless someone prompts a question.</p><p>The three on the roof can see the shifting landscape as the wagon travels far from the city. </p><p>Driving from the main road, the group takes a detour to the right, to a small dirt path, that flows among the scattered trees of a nearby forest. As the road continues, the trees' density gets thicker, and the underbrush begins to grow more abundantly. </p><p>Slowly, the sun descends on the horizon, and the lights dim, until the surroundings turn pitch dark, in a moonless night. </p><p>With a tired gesture, Shuman claps his hands, and a set a pair of magical lights on the side of the wagon. The now visible forest is quite creepy: twisted branches loom over the wagon, twisting around the sorceress black hair from time to time. Vardaal enjoys himself, scratching his head with them.</p><p>From within the wagon, the pair can see the wide trunks of the seemingly old trees, passing one after another, in a boring monotony, just to get surprised by a flashing pair of eyes, shooting from the darkness. </p><p>After two hours from the sun set, the wagon stops. </p><p>From the top, Vadraal, Kavac and Torqua can see the rider jumping down, and opening the side door. Shuman steps out followed by the other two. </p><p>The ambassador gestures the trio to get down, and after a briefe (but not troublesome) moment, the five adventurers are stand in front of the wizard.</p><p><span style="color: DarkOrchid"><strong>"Well, I'll travel no further with you I'm afraid. There is a portal a few minutes walking away from here. You must go through the forest. Once you step through the portal there will be a receiving party waiting for you on the other side. For now, fare you well my friends, may luck smile upon you." </strong></span>With that, the eldery man returns to the carriage, and the driver jumps back on, and speed off.</p><p>With nothing to say, the group walks into the forest, which seems quite peaceful now. All seems worse when you are sitting on the roof of a moving wagon.</p><p>After a few minutes of walk through the woods, our adventurers find the portal. It seems odd that a portal to the blazing sands was hidden in a swampy forest, but with the objectives clear in their mind, the group steps through it. Unfortunately, the ratberry pie is lost in the process, due to a planetary confulx that creates an temporal anomaly. Torqua explains later, that instead of the pie, one of them could have been torn inside out, but that doesn't seem to lift the spirit of the now sad bugbear.</p><p>With the pie-exploding issue, the group doesn't notice the place that the have been teleported to. As they move their eyes from Vardaal's destroyed pie, they find themselves in some sort of cave, of sandy brown walls. There are several inscriptions in a strange language, carved in the stone, and the place seems to be well cared. The place is illuminated by torches placed on wall supports, and the group quickly fins their way to the entrance following them. </p><p>As they step out, a man in robe much like Shuman's greets them.</p><p><span style="color: RoyalBlue"><strong>"Ah! Finaly. I take that you come sent by Shuman, yes? My name is Ladham, visir of Asamadar."</strong></span> the man announces himself, waiting for your replies. He is evidently old, and the feather in his "fancy hat" is bigger and more ornamented. He is well guarded by four armed men, that seems to be some sort of bodyguards.</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 4984627, member: 51271"] Shuman walks out of the tavern, followed closely by the mercenary band he has hired. The bulky sorceres, the chatty bugbear, the massive goliath, the prideful jadeite, and the confident shifter follow the eccentric man down the streets of the city. The sturdy group keeps on foot, until they reach the gates, where a strange wagon pulled by two strange beasts was waiting for them. Shuman stops in his place, and turns to examine each of you. A worry face he shows when looking at Torqua, Kavac and Vardaal. [B][COLOR="DarkOrchid"]"I'm afraid your size wont allow us to travel in this small carriage. Although, perhaps you wont mind riding on the roof of the wagon?"[/COLOR][/B] he asks, politely, but not really asking; he boards the vehicle, and motions Frost and Myoko to follow him, while he points up to the gargantuan trio before shutting the door. The first to climb is the bugbear. He nimbly gets on the roof, and helps Kavac to lift Torqua. It's not an easy task, even for the tough warriors, but finnally, the sorceress is accommodated in her place. Kavac places a foot on the wheel and then loads himself on the roof of the wagon, making it creak under his weight. The overloaded wagon started, then, his slow peaced march. The warlord and the fighter found themselves in a quite confortable transport, with nice cushions, good decoration and delightful smell. Shuman remains silent, unless someone prompts a question. The three on the roof can see the shifting landscape as the wagon travels far from the city. Driving from the main road, the group takes a detour to the right, to a small dirt path, that flows among the scattered trees of a nearby forest. As the road continues, the trees' density gets thicker, and the underbrush begins to grow more abundantly. Slowly, the sun descends on the horizon, and the lights dim, until the surroundings turn pitch dark, in a moonless night. With a tired gesture, Shuman claps his hands, and a set a pair of magical lights on the side of the wagon. The now visible forest is quite creepy: twisted branches loom over the wagon, twisting around the sorceress black hair from time to time. Vardaal enjoys himself, scratching his head with them. From within the wagon, the pair can see the wide trunks of the seemingly old trees, passing one after another, in a boring monotony, just to get surprised by a flashing pair of eyes, shooting from the darkness. After two hours from the sun set, the wagon stops. From the top, Vadraal, Kavac and Torqua can see the rider jumping down, and opening the side door. Shuman steps out followed by the other two. The ambassador gestures the trio to get down, and after a briefe (but not troublesome) moment, the five adventurers are stand in front of the wizard. [COLOR="DarkOrchid"][B]"Well, I'll travel no further with you I'm afraid. There is a portal a few minutes walking away from here. You must go through the forest. Once you step through the portal there will be a receiving party waiting for you on the other side. For now, fare you well my friends, may luck smile upon you." [/B][/COLOR]With that, the eldery man returns to the carriage, and the driver jumps back on, and speed off. With nothing to say, the group walks into the forest, which seems quite peaceful now. All seems worse when you are sitting on the roof of a moving wagon. After a few minutes of walk through the woods, our adventurers find the portal. It seems odd that a portal to the blazing sands was hidden in a swampy forest, but with the objectives clear in their mind, the group steps through it. Unfortunately, the ratberry pie is lost in the process, due to a planetary confulx that creates an temporal anomaly. Torqua explains later, that instead of the pie, one of them could have been torn inside out, but that doesn't seem to lift the spirit of the now sad bugbear. With the pie-exploding issue, the group doesn't notice the place that the have been teleported to. As they move their eyes from Vardaal's destroyed pie, they find themselves in some sort of cave, of sandy brown walls. There are several inscriptions in a strange language, carved in the stone, and the place seems to be well cared. The place is illuminated by torches placed on wall supports, and the group quickly fins their way to the entrance following them. As they step out, a man in robe much like Shuman's greets them. [COLOR="RoyalBlue"][B]"Ah! Finaly. I take that you come sent by Shuman, yes? My name is Ladham, visir of Asamadar."[/B][/COLOR] the man announces himself, waiting for your replies. He is evidently old, and the feather in his "fancy hat" is bigger and more ornamented. He is well guarded by four armed men, that seems to be some sort of bodyguards. [/QUOTE]
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