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Water Problems [DM: Voda Vosa; Judge: Kalidrev!]
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<blockquote data-quote="Voda Vosa" data-source="post: 4998692" data-attributes="member: 51271"><p>The night rest suited great to everyone, and with the first rays of light filtering through a roof window, the group lazily wakes up. After a few minutes, which all use for their own business, Losador walks into the room, followed by five servants, carrying clothes and provisions for the mercenaries. </p><p><strong><span style="color: Sienna">“Ah, good day to you, I hope you have spend a good night. Here are the traveling clothes along with some goods to carry for the trip, bread, cheese, dry meat and some of our last reserves of water. Use them wisely.” </span></strong></p><p>The party gets on their new clothes, which fit perfectly to most of them. Kavac and Torqua find the traveling gear to be rather small for their oversized frames. </p><p>Once the adventurers are all equipped and ready to go, Losador gives them a map and points them which star should they follow during the night, and in which direction should they follow by day. <strong><span style="color: Sienna">“Follow the setting sun, and the Simbadar star during the night. Be careful, traveling at night might be more hazardous. Now go, and may the stars be with you”</span></strong> Losador makes an elegant bow, and disappears behind the door of his palace. </p><p>The group travels to the gates, dodging the conglomerated streets of Asamadar. </p><p>The blazing sands desert lies before our brave adventurers, the cursed and gifted sorceress, whose appetite is only surpassed by her arcane might; the goliath Kavac, towering over the others, cast the shadow of a mountain under the desert sun; the intellectually challenged bugbear, with his mighty sword at hand, ready to chop and crush anything in his path; the reserved and honorable Myoko, heir of two bloods, whose calculator mind never cease to analyze everything; and last but not least, the shifter warrior, smiles confidently, patting the sheaths of his twin blades. A group of mercenaries, ready to face the perils of one of the most terrible deserts in the world. Perhaps, they’ll be remembered as a group of heroes, but at the time being, none of them thinks that would be a title to aspire to. </p><p></p><p>[sblock=Skill Challenge]</p><p>Very well, let’s see some dices rolling, shall we? You are facing the perilous desert of Blazing Sands, a place few can endure and live to tell. The group must travel by feet to the oasis, and that will require endurance checks.</p><p>The traveling clothes are there to lower the DC of the checks. </p><p>Each day, each of you must succeed on 8 endurance rolls before failing 3 rolls. DC is 15. If more than 2 fail the challenge, the group must wait on them, thus reducing their travelling speed. </p><p>It takes one day, one night and half of the other day to travel to the oasis. If everyone succeed 3 rolls, the group travels all day at full speed. At 6 succeeds, the groups endures the night travel. At 8 succeeds, the group arrives. If anyone accumulates three failures, the character lose a healing surge, the desert is too much for him/her, but the group helps staying on track. If two accumulates three failures, the entire group is slowed down, that means that they must make an additional group endurance checks. Each rolls a dice, and if at least 3 get a success, they keep going, if not, everyone loses a healing surge (including the ones that already lost their HS). </p><p>Is it clear? So roll in sets of 3 rolls at a time, and we’ll see how you do. <strong>Let the carnage begins!</strong> [/sblock]</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 4998692, member: 51271"] The night rest suited great to everyone, and with the first rays of light filtering through a roof window, the group lazily wakes up. After a few minutes, which all use for their own business, Losador walks into the room, followed by five servants, carrying clothes and provisions for the mercenaries. [B][COLOR="Sienna"]“Ah, good day to you, I hope you have spend a good night. Here are the traveling clothes along with some goods to carry for the trip, bread, cheese, dry meat and some of our last reserves of water. Use them wisely.” [/COLOR][/B] The party gets on their new clothes, which fit perfectly to most of them. Kavac and Torqua find the traveling gear to be rather small for their oversized frames. Once the adventurers are all equipped and ready to go, Losador gives them a map and points them which star should they follow during the night, and in which direction should they follow by day. [B][COLOR="Sienna"]“Follow the setting sun, and the Simbadar star during the night. Be careful, traveling at night might be more hazardous. Now go, and may the stars be with you”[/COLOR][/B] Losador makes an elegant bow, and disappears behind the door of his palace. The group travels to the gates, dodging the conglomerated streets of Asamadar. The blazing sands desert lies before our brave adventurers, the cursed and gifted sorceress, whose appetite is only surpassed by her arcane might; the goliath Kavac, towering over the others, cast the shadow of a mountain under the desert sun; the intellectually challenged bugbear, with his mighty sword at hand, ready to chop and crush anything in his path; the reserved and honorable Myoko, heir of two bloods, whose calculator mind never cease to analyze everything; and last but not least, the shifter warrior, smiles confidently, patting the sheaths of his twin blades. A group of mercenaries, ready to face the perils of one of the most terrible deserts in the world. Perhaps, they’ll be remembered as a group of heroes, but at the time being, none of them thinks that would be a title to aspire to. [sblock=Skill Challenge] Very well, let’s see some dices rolling, shall we? You are facing the perilous desert of Blazing Sands, a place few can endure and live to tell. The group must travel by feet to the oasis, and that will require endurance checks. The traveling clothes are there to lower the DC of the checks. Each day, each of you must succeed on 8 endurance rolls before failing 3 rolls. DC is 15. If more than 2 fail the challenge, the group must wait on them, thus reducing their travelling speed. It takes one day, one night and half of the other day to travel to the oasis. If everyone succeed 3 rolls, the group travels all day at full speed. At 6 succeeds, the groups endures the night travel. At 8 succeeds, the group arrives. If anyone accumulates three failures, the character lose a healing surge, the desert is too much for him/her, but the group helps staying on track. If two accumulates three failures, the entire group is slowed down, that means that they must make an additional group endurance checks. Each rolls a dice, and if at least 3 get a success, they keep going, if not, everyone loses a healing surge (including the ones that already lost their HS). Is it clear? So roll in sets of 3 rolls at a time, and we’ll see how you do. [B]Let the carnage begins![/B] [/sblock] [/QUOTE]
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