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Water Problems [DM: Voda Vosa; Judge: Kalidrev!]
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<blockquote data-quote="Voda Vosa" data-source="post: 5067150" data-attributes="member: 51271"><p>OOC: Still no news about RickRoll... I'll NPC him for this round.</p><p></p><p>[sblock=Frost and Myoko]</p><p></p><p>The jadine maneuvers behind the shifter, as the swarm of centipedes crawl forward to Frost. As it gets close to him, Myoko stabs at the mass of contorting vermin, decimating a few, but granting Frost the opening he needs to connect as well, but only with one of his swords, cutting through some of the centipedes. However, as the shifter prepares his blades, some of the centipedes have already bit his feet, injecting a harmful toxin in his system! The centipedes swarm around the two mercenaries, biting and slashing with their sharp mandibles. </p><p></p><p></p><p>[sblock=Initiatives ]</p><p>Myoko 16 (-3)</p><p>Centipede Swarm 14 (-2, -4)</p><p>Frost 9 (-1, -5, -3 ongoing 5 dmg)</p><p>Frost <a href="http://invisiblecastle.com/roller/view/2383838/" target="_blank">roll</a></p><p>Centipede<a href="http://invisiblecastle.com/roller/view/2383840/" target="_blank"> roll</a> hits Frost, poisons him.</p><p>Swarm aura damages Frost and Myoko for 3 dmg.</p><p></p><p>[/sblock][/sblock]</p><p>[sblock=Torqua Vardaal and Kavac] </p><p>Torqua breathes an inferno over the vermin, and three of the larvae convolve as the fire consume them. </p><p>The fierce Vardaal strides forward and unleashes his fury over the Ankheg with a devastating slash. However, his next attempts to hurt it are ineffective, leaving him vulnerable. </p><p>The ankheg takes the chance, quickly moving backwards and showering Vardaal with pure acid! Ouch.</p><p>Kavac also lunches himself to the fray, but is unable to find his mark.</p><p>The remaining larvae crawls next to Vardaal and bites him with acidic efficiency. </p><p></p><p></p><p>[sblock=Initiatives ]</p><p>Torqua 15</p><p>Vardaal 14 (-11, weakened, -7)</p><p>Ankheg 12 (26/65)</p><p>Kavac 9</p><p>Ank.L1 9 Dead</p><p>Ank.L2 8</p><p>Ank.L3 8 Dead</p><p>Ank.L4 7 Dead</p><p>Ank.L5 4 Dead</p><p></p><p>[sblock=Monster's Info]</p><p><strong>Desert Ankheg Level 4 Lurker</strong></p><p>Vermin large XP: 175</p><p>Initiative +2 Senses: passive Perception +16</p><p>HP 65; Bloodied 33</p><p>AC 18; Fortitude 16, Reflex 17, Will 14</p><p>Speed (land) 6</p><p>Speed (tunnel) 4</p><p>Darkvision</p><p>Low-Light vision</p><p>Resist 5 Fire and 5 acid</p><p><u>Bite</u> (melee basic) (standard; at-will)</p><p> +9 vs. AC; 1d6 + 4 damage plus 1d4 acid damage.</p><p><u>Acid spit</u> (Ranged) (standard; encounter)</p><p> +7 vs. Relfex; 3d8 acid damage. Hit: target weakened (save ends)</p><p>One such attack depletes the ankheg’s acid supply for the rest of the</p><p>encounter. Once used, the ankheg can’t deal additional acid damage. An</p><p>ankheg does not use this ability unless it is desperate or frustrated.</p><p>It most often spits acid when bloodied or worse</p><p><u>Capture</u> (melee basic) (standard; at-will)</p><p> +9 vs. AC; 1d6 damage. Hit: Target is grappled.</p><p>If the ankheg is damaged after grabbing its prey, it retreats backward</p><p>down its tunnel at its land speed (not its burrow speed), dragging the</p><p>victim with it. An ankheg’s burrow is completely dark, and the</p><p>character won’t be able to stand from prone due to the tunnel’s</p><p>dimensions. The ankheg will try to kill it’s prey biting it</p><p>repeatedly, which will cause an ongoing 5 dmgs while the prey is in</p><p>the burrow. It takes three successful athletics rolls (dc:20) to scape</p><p>from an ankheg burrow.</p><p>Alignment Neutral</p><p>Str 21, Dex 10, Con 17, Int 1, Wis 13, Cha 6</p><p></p><p><strong>Desert Ankheg larvae Level 2 Minion</strong></p><p>Medium Vermin XP 31</p><p>Initiative +2 Senses Perception +16</p><p>HP 1; a missed attack never damages a minion.</p><p>AC 14; Fortitude 14, Reflex 14, Will 12</p><p>Speed (land) 4</p><p>Speed (tunnel) 4</p><p>Darkvision</p><p>Low-Light vision</p><p>Resist 5 Fire and 5 acid</p><p><u>Bite</u> (melee basic) (standard; at-will)</p><p> +6 vs. AC; 5 damage plus 1d4 acid damage.</p><p>[/sblock]</p><p></p><p>[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 5067150, member: 51271"] OOC: Still no news about RickRoll... I'll NPC him for this round. [sblock=Frost and Myoko] The jadine maneuvers behind the shifter, as the swarm of centipedes crawl forward to Frost. As it gets close to him, Myoko stabs at the mass of contorting vermin, decimating a few, but granting Frost the opening he needs to connect as well, but only with one of his swords, cutting through some of the centipedes. However, as the shifter prepares his blades, some of the centipedes have already bit his feet, injecting a harmful toxin in his system! The centipedes swarm around the two mercenaries, biting and slashing with their sharp mandibles. [sblock=Initiatives ] Myoko 16 (-3) Centipede Swarm 14 (-2, -4) Frost 9 (-1, -5, -3 ongoing 5 dmg) Frost [URL="http://invisiblecastle.com/roller/view/2383838/"]roll[/URL] Centipede[URL="http://invisiblecastle.com/roller/view/2383840/"] roll[/URL] hits Frost, poisons him. Swarm aura damages Frost and Myoko for 3 dmg. [/sblock][/sblock] [sblock=Torqua Vardaal and Kavac] Torqua breathes an inferno over the vermin, and three of the larvae convolve as the fire consume them. The fierce Vardaal strides forward and unleashes his fury over the Ankheg with a devastating slash. However, his next attempts to hurt it are ineffective, leaving him vulnerable. The ankheg takes the chance, quickly moving backwards and showering Vardaal with pure acid! Ouch. Kavac also lunches himself to the fray, but is unable to find his mark. The remaining larvae crawls next to Vardaal and bites him with acidic efficiency. [sblock=Initiatives ] Torqua 15 Vardaal 14 (-11, weakened, -7) Ankheg 12 (26/65) Kavac 9 Ank.L1 9 Dead Ank.L2 8 Ank.L3 8 Dead Ank.L4 7 Dead Ank.L5 4 Dead [sblock=Monster's Info] [B]Desert Ankheg Level 4 Lurker[/B] Vermin large XP: 175 Initiative +2 Senses: passive Perception +16 HP 65; Bloodied 33 AC 18; Fortitude 16, Reflex 17, Will 14 Speed (land) 6 Speed (tunnel) 4 Darkvision Low-Light vision Resist 5 Fire and 5 acid [U]Bite[/U] (melee basic) (standard; at-will) +9 vs. AC; 1d6 + 4 damage plus 1d4 acid damage. [U]Acid spit[/U] (Ranged) (standard; encounter) +7 vs. Relfex; 3d8 acid damage. Hit: target weakened (save ends) One such attack depletes the ankheg’s acid supply for the rest of the encounter. Once used, the ankheg can’t deal additional acid damage. An ankheg does not use this ability unless it is desperate or frustrated. It most often spits acid when bloodied or worse [U]Capture[/U] (melee basic) (standard; at-will) +9 vs. AC; 1d6 damage. Hit: Target is grappled. If the ankheg is damaged after grabbing its prey, it retreats backward down its tunnel at its land speed (not its burrow speed), dragging the victim with it. An ankheg’s burrow is completely dark, and the character won’t be able to stand from prone due to the tunnel’s dimensions. The ankheg will try to kill it’s prey biting it repeatedly, which will cause an ongoing 5 dmgs while the prey is in the burrow. It takes three successful athletics rolls (dc:20) to scape from an ankheg burrow. Alignment Neutral Str 21, Dex 10, Con 17, Int 1, Wis 13, Cha 6 [B]Desert Ankheg larvae Level 2 Minion[/B] Medium Vermin XP 31 Initiative +2 Senses Perception +16 HP 1; a missed attack never damages a minion. AC 14; Fortitude 14, Reflex 14, Will 12 Speed (land) 4 Speed (tunnel) 4 Darkvision Low-Light vision Resist 5 Fire and 5 acid [U]Bite[/U] (melee basic) (standard; at-will) +6 vs. AC; 5 damage plus 1d4 acid damage. [/sblock] [/sblock] [/sblock] [/QUOTE]
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