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<blockquote data-quote="Voda Vosa" data-source="post: 5107244" data-attributes="member: 51271"><p>The magic within Torqua forces the swarm to flee or be destroyed. The mass of maggots back away for now.</p><p>Vardaal misses again. Something about this Dessert land must be affecting his senses; perhaps the complete lack of Rat pies has depleted the barbarian’s morale. His swing pass just an inch over the antennae of the Ankheg.</p><p>The two adults that are still in the battlefield combine their efforts to bring Myoko down. One of the gurgles and spits a ball of acid towards the jadite, who barely manages to avoid the hit. Quickly, the vermin moves to face Myoko face to face. The distraction serves the other ankheg perfectly, as it sneaks behind the mercenary and bites viciously at her back. </p><p></p><p>[sblock=Initiatives and Status]</p><p>[code]Init. Name (Damage and conditions)</p><p>-19 Torqua (17/27, weakened, save ends, +2 saves)</p><p>-18 Frost (16/34, Ongoing 5, until escapes from grab, +2 saves )</p><p>-18 Desert Ankheg larvae swarm 2 (Dead)</p><p>-15 Desert Ankheg 3 (43/65)</p><p>-12 Desert Ankheg 2 (45/65)</p><p>+10 Myoko (26/26)</p><p>-9 Desert Ankheg larvae swarm 3 (Dead)</p><p>-9 Desert Ankheg 1 (35/65)</p><p>-8 Kavac (-20)</p><p>-8 Desert Ankheg larvae swarm 1 (10/44)</p><p>-7 Vardaal (+7, -4 AC)[/code]</p><p>+Next in initiative order</p><p>-Already acted or waiting turn.</p><p></p><p>I lost track of your current HP, please post your stat blocks again.[/sblock]</p><p>[sblock=Unlocked Monster's Info]</p><p>Desert Ankheg larvae swarm: </p><p>Centipede Swarm Level 2 Brute</p><p>Medium natural beast (swarm) XP 125</p><p>Initiative +4 Senses Perception +1; darkvision</p><p>Swarm Attack aura 1; each enemy that starts its turn within the</p><p>aura takes 3 damage plus 2 extra damage per centipede swarm</p><p>adjacent to the enemy.</p><p>HP 44; Bloodied 22</p><p>AC 14; Fortitude 14, Reflex 15. Will 10</p><p>Resist half damage from melee and ranged attacks; Vulnerable 10</p><p>against close and area attacks</p><p>Speed 6, climb 6 (spider climb)</p><p>i ) Swarm of Mandibles (standard; at-will) • Poison</p><p>+4 vs. Reflex; 1d6 damage, and ongoing 5 poison damage (save</p><p>ends); a creature already taking ongoing poison damage is also</p><p>weakened (save ends). The centipede swarm's attack deals 1</p><p>extra damage for each centipede swarm adjacent to it.</p><p>Survival Instinct (immediate reaction, when hit by an area or</p><p>close attack; at-will) </p><p>The centipede swarm shifts 3 squares.</p><p></p><p></p><p>Desert Ankheg Level 4 Lurker</p><p>Vermin large XP: 175</p><p>Initiative +2 Senses: passive Perception +16</p><p>HP 65; Bloodied 33</p><p>AC 18; Fortitude 16, Reflex 17, Will 14</p><p>Speed (land) 6</p><p>Speed (tunnel) 4</p><p>Darkvision</p><p>Low-Light vision</p><p>Resist 5 Fire and 5 acid</p><p>Bite (melee basic) (standard; at-will)</p><p>+9 vs. AC; 1d6 + 4 damage plus 1d4 acid damage.</p><p>Acid spit (Ranged) (standard; encounter)</p><p>+7 vs. Relfex; 3d8 acid damage. Hit: target weakened (save ends)</p><p>One such attack depletes the ankheg’s acid supply for the rest of the</p><p>encounter. Once used, the ankheg can’t deal additional acid damage. An</p><p>ankheg does not use this ability unless it is desperate or frustrated.</p><p>It most often spits acid when bloodied or worse</p><p>Capture (melee basic) (standard; at-will)</p><p>+9 vs. AC; 1d6 damage. Hit: Target is grappled.</p><p>If the ankheg is damaged after grabbing its prey, it retreats backward</p><p>down its tunnel at its land speed (not its burrow speed), dragging the</p><p>victim with it. An ankheg’s burrow is completely dark, and the</p><p>character won’t be able to stand from prone due to the tunnel’s</p><p>dimensions. The ankheg will try to kill it’s prey biting it</p><p>repeatedly, which will cause an ongoing 5 dmgs while the prey is in</p><p>the burrow. It takes three successful athletics rolls (dc:20) to scape</p><p>from an ankheg burrow.</p><p>Alignment Neutral</p><p>Str 21, Dex 10, Con 17, Int 1, Wis 13, Cha 6</p><p>[/sblock]</p><p> [sblock=Actions and Rolls]</p><p>Ah3 vs Myoko: 11 vs ref for 8 dmg and wkns: Miss <a href="http://invisiblecastle.com/roller/view/2426571/" target="_blank">Roll Lookup</a></p><p>Ah2 vs Myoko: 21 vs AC for 11 dmg: Hit <a href="http://invisiblecastle.com/roller/view/2426574/" target="_blank">Roll Lookup</a></p><p></p><p>Myoko’s Turn</p><p> [/sblock]</p><p></p><p>The map is here</p><p><a href="http://spreadsheets.google.com/ccc?key=0AkGZsYIgn79wdFlla1NRVnlvYXFfS3VqS1M0eE9xZnc&hl=en" target="_blank">MAP</a></p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 5107244, member: 51271"] The magic within Torqua forces the swarm to flee or be destroyed. The mass of maggots back away for now. Vardaal misses again. Something about this Dessert land must be affecting his senses; perhaps the complete lack of Rat pies has depleted the barbarian’s morale. His swing pass just an inch over the antennae of the Ankheg. The two adults that are still in the battlefield combine their efforts to bring Myoko down. One of the gurgles and spits a ball of acid towards the jadite, who barely manages to avoid the hit. Quickly, the vermin moves to face Myoko face to face. The distraction serves the other ankheg perfectly, as it sneaks behind the mercenary and bites viciously at her back. [sblock=Initiatives and Status] [code]Init. Name (Damage and conditions) -19 Torqua (17/27, weakened, save ends, +2 saves) -18 Frost (16/34, Ongoing 5, until escapes from grab, +2 saves ) -18 Desert Ankheg larvae swarm 2 (Dead) -15 Desert Ankheg 3 (43/65) -12 Desert Ankheg 2 (45/65) +10 Myoko (26/26) -9 Desert Ankheg larvae swarm 3 (Dead) -9 Desert Ankheg 1 (35/65) -8 Kavac (-20) -8 Desert Ankheg larvae swarm 1 (10/44) -7 Vardaal (+7, -4 AC)[/code] +Next in initiative order -Already acted or waiting turn. I lost track of your current HP, please post your stat blocks again.[/sblock] [sblock=Unlocked Monster's Info] Desert Ankheg larvae swarm: Centipede Swarm Level 2 Brute Medium natural beast (swarm) XP 125 Initiative +4 Senses Perception +1; darkvision Swarm Attack aura 1; each enemy that starts its turn within the aura takes 3 damage plus 2 extra damage per centipede swarm adjacent to the enemy. HP 44; Bloodied 22 AC 14; Fortitude 14, Reflex 15. Will 10 Resist half damage from melee and ranged attacks; Vulnerable 10 against close and area attacks Speed 6, climb 6 (spider climb) i ) Swarm of Mandibles (standard; at-will) • Poison +4 vs. Reflex; 1d6 damage, and ongoing 5 poison damage (save ends); a creature already taking ongoing poison damage is also weakened (save ends). The centipede swarm's attack deals 1 extra damage for each centipede swarm adjacent to it. Survival Instinct (immediate reaction, when hit by an area or close attack; at-will) The centipede swarm shifts 3 squares. Desert Ankheg Level 4 Lurker Vermin large XP: 175 Initiative +2 Senses: passive Perception +16 HP 65; Bloodied 33 AC 18; Fortitude 16, Reflex 17, Will 14 Speed (land) 6 Speed (tunnel) 4 Darkvision Low-Light vision Resist 5 Fire and 5 acid Bite (melee basic) (standard; at-will) +9 vs. AC; 1d6 + 4 damage plus 1d4 acid damage. Acid spit (Ranged) (standard; encounter) +7 vs. Relfex; 3d8 acid damage. Hit: target weakened (save ends) One such attack depletes the ankheg’s acid supply for the rest of the encounter. Once used, the ankheg can’t deal additional acid damage. An ankheg does not use this ability unless it is desperate or frustrated. It most often spits acid when bloodied or worse Capture (melee basic) (standard; at-will) +9 vs. AC; 1d6 damage. Hit: Target is grappled. If the ankheg is damaged after grabbing its prey, it retreats backward down its tunnel at its land speed (not its burrow speed), dragging the victim with it. An ankheg’s burrow is completely dark, and the character won’t be able to stand from prone due to the tunnel’s dimensions. The ankheg will try to kill it’s prey biting it repeatedly, which will cause an ongoing 5 dmgs while the prey is in the burrow. It takes three successful athletics rolls (dc:20) to scape from an ankheg burrow. Alignment Neutral Str 21, Dex 10, Con 17, Int 1, Wis 13, Cha 6 [/sblock] [sblock=Actions and Rolls] Ah3 vs Myoko: 11 vs ref for 8 dmg and wkns: Miss [url=http://invisiblecastle.com/roller/view/2426571/]Roll Lookup[/url] Ah2 vs Myoko: 21 vs AC for 11 dmg: Hit [url=http://invisiblecastle.com/roller/view/2426574/]Roll Lookup[/url] Myoko’s Turn [/sblock] The map is here [URL="http://spreadsheets.google.com/ccc?key=0AkGZsYIgn79wdFlla1NRVnlvYXFfS3VqS1M0eE9xZnc&hl=en"]MAP[/URL] [/QUOTE]
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