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<blockquote data-quote="TimTheUnready" data-source="post: 6255121" data-attributes="member: 6770882"><p><strong>Underwater Pyramid</strong></p><p></p><p>I have been working on a an inverted Pyramid idea (a pyramid buildt into the ground rather than up) , the Pyramid was semi- flooded long ago when an earthquake broke the walls and allowed a lake to flood in. Now the resident pharaoh mummy has teamed up with the mad goddess of the underwater lake to kill and enslave any tomb robbers. On top of the traps, I have been trying to think of various good water puzzles that could be used. I came up with one which I quite like, its a room that is semi flooded, with water chariot riding skeletons (they are on floating boards that the charioteer moves around while the other one shoots with a long bow. Once heroes kill guardians they discover a quest item (part of an amulet they need) stuck to a fixing in the opposite wall, this can only be released by the pressing of a switch hidden on the underside of the platform near the fixing. To press the switch the have to discover that one of the floating platforms is connected to another platform submerged under the switch, they have to dive down and remove weights from the submerged platform, attach them to the floating one and then through the counter weight the previously submerged platform will press up against the switch (realising the amulet). I alto thought about having a valve hidden in the depths as well which would flood the room below thus opening up new options.</p></blockquote><p></p>
[QUOTE="TimTheUnready, post: 6255121, member: 6770882"] [b]Underwater Pyramid[/b] I have been working on a an inverted Pyramid idea (a pyramid buildt into the ground rather than up) , the Pyramid was semi- flooded long ago when an earthquake broke the walls and allowed a lake to flood in. Now the resident pharaoh mummy has teamed up with the mad goddess of the underwater lake to kill and enslave any tomb robbers. On top of the traps, I have been trying to think of various good water puzzles that could be used. I came up with one which I quite like, its a room that is semi flooded, with water chariot riding skeletons (they are on floating boards that the charioteer moves around while the other one shoots with a long bow. Once heroes kill guardians they discover a quest item (part of an amulet they need) stuck to a fixing in the opposite wall, this can only be released by the pressing of a switch hidden on the underside of the platform near the fixing. To press the switch the have to discover that one of the floating platforms is connected to another platform submerged under the switch, they have to dive down and remove weights from the submerged platform, attach them to the floating one and then through the counter weight the previously submerged platform will press up against the switch (realising the amulet). I alto thought about having a valve hidden in the depths as well which would flood the room below thus opening up new options. [/QUOTE]
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