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Water Rescue: Ideas needed...
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<blockquote data-quote="nopantsyet" data-source="post: 1144743" data-attributes="member: 3109"><p>I think this goes without saying, but if you're in my Newton gaming group and you're reading this, GET OUT!!!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>I'm starting a new campaign in a city with some Renaissance Venice elements to it. So I've got fifteen levels worth of plots in the works. Problem I'm facing is what to do for those formative levels one through three. </p><p></p><p>So I came up with an idea to have a pylon give way and a few buildings collapse into the water. Right in front of the characters, so they may fall in themselves. I'd like to set them up to rescue people who are trapped underwater. In the process, I will give them the opportunity to discover an underwater cavern system, which leads inland to an area that will be significant a few levels down the road. </p><p></p><p>Of course, that's not three levels worth of adventuring. Anybody have any ideas to fill this out? I've got a few clues to the lurking horror that will eventually be discovered, but there's alot of unfolding to take place before they learn that shocking truth.</p><p></p><p>Now, on the Rat Bastard side of things, the characters will begin the adventure having actually encountered the lurking horror, but as that leaves everyone dead, insane, or amnesiac, they've got the whole mystery of who they are and what they're doing that they'll probably want to spend some time looking into.</p><p></p><p>Finally, cool or cruel if for the first session or two, I confiscate their character sheets and give them a blank sheet with just their stats? I really want them to roleplay the amnesia, and with no character sheet to fall back on, I think it'll come out cool. I think I would enjoy it, but then again, I could have encountered the lurking horror and be suffering the consequences myself...</p><p></p><p>Thanks.</p></blockquote><p></p>
[QUOTE="nopantsyet, post: 1144743, member: 3109"] I think this goes without saying, but if you're in my Newton gaming group and you're reading this, GET OUT!!!! :D I'm starting a new campaign in a city with some Renaissance Venice elements to it. So I've got fifteen levels worth of plots in the works. Problem I'm facing is what to do for those formative levels one through three. So I came up with an idea to have a pylon give way and a few buildings collapse into the water. Right in front of the characters, so they may fall in themselves. I'd like to set them up to rescue people who are trapped underwater. In the process, I will give them the opportunity to discover an underwater cavern system, which leads inland to an area that will be significant a few levels down the road. Of course, that's not three levels worth of adventuring. Anybody have any ideas to fill this out? I've got a few clues to the lurking horror that will eventually be discovered, but there's alot of unfolding to take place before they learn that shocking truth. Now, on the Rat Bastard side of things, the characters will begin the adventure having actually encountered the lurking horror, but as that leaves everyone dead, insane, or amnesiac, they've got the whole mystery of who they are and what they're doing that they'll probably want to spend some time looking into. Finally, cool or cruel if for the first session or two, I confiscate their character sheets and give them a blank sheet with just their stats? I really want them to roleplay the amnesia, and with no character sheet to fall back on, I think it'll come out cool. I think I would enjoy it, but then again, I could have encountered the lurking horror and be suffering the consequences myself... Thanks. [/QUOTE]
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