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Water Rescue: Ideas needed...
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<blockquote data-quote="arwink" data-source="post: 1145316" data-attributes="member: 2292"><p>You could easily do a murder mystery in this kind of setting, where people keep turning up dead from a certain noble family without anyone ever seeing where the attacker is coming from. The obvious reason for this would be something lurking in the canals, so instead make something that either flies or, for something slightly more sneaky, create an abyssal choker that is summoned and charged with knocking people off by an insane younger noble hoping to inherit. There's also the inherent joy of fight scenes on gondollas, with people trying to keep their balance as they swing at something that swoops down on them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Canal cities usually have a problem with fresh water, so you could steal a trick from Piratecats storyhour and have a bunch of disease cultists running around. Cultists make great low level adventure plots - they could be trying to disease entire city blocks or simply poisoning casks of fresh water as they're brought into the city.</p><p></p><p>The Yearly Leach Swarming: Every year, when the water from a nearby swamp overflows after the summer rains, the city is overun by a swarm of leaches. People who drop into the water are usually in trouble, and rich people tend to hire their own private force of adventurers and guards as the three foot long uber-leeches come floating into town with their smaller cousins.</p><p></p><p>Aquatic Otyugh's. Just because every canal campaign should have tentacled things rising up out of the water <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="arwink, post: 1145316, member: 2292"] You could easily do a murder mystery in this kind of setting, where people keep turning up dead from a certain noble family without anyone ever seeing where the attacker is coming from. The obvious reason for this would be something lurking in the canals, so instead make something that either flies or, for something slightly more sneaky, create an abyssal choker that is summoned and charged with knocking people off by an insane younger noble hoping to inherit. There's also the inherent joy of fight scenes on gondollas, with people trying to keep their balance as they swing at something that swoops down on them :) Canal cities usually have a problem with fresh water, so you could steal a trick from Piratecats storyhour and have a bunch of disease cultists running around. Cultists make great low level adventure plots - they could be trying to disease entire city blocks or simply poisoning casks of fresh water as they're brought into the city. The Yearly Leach Swarming: Every year, when the water from a nearby swamp overflows after the summer rains, the city is overun by a swarm of leaches. People who drop into the water are usually in trouble, and rich people tend to hire their own private force of adventurers and guards as the three foot long uber-leeches come floating into town with their smaller cousins. Aquatic Otyugh's. Just because every canal campaign should have tentacled things rising up out of the water :) [/QUOTE]
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