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General Tabletop Discussion
*Dungeons & Dragons
Water Temple Adventure (Based of Legend of Zelda) - Ideas?
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<blockquote data-quote="MonkeezOnFire" data-source="post: 6659115" data-attributes="member: 6784845"><p>I remember that multiple Zelda games had water-themed levels where the main puzzle involved changing the level of the water in order to access different parts of the dungeon. The simplest way to do this might be to have the water level start at the top and have ways to drain the water so that the PCs can access the flooded floors below. Eventually the PCs drain enough to reach the lair of the leviathan at the bottom. (I think the games involved moving the water both up and down multiple times in order to explore the entire thing, but its much simpler to have the water go one way.) In order to drain the water the PCs could open dams that lead into reserves or drain into a nearby river. To open each dam the PCs must overcome some kind of challenge. The nature of each challenge is up to you and will probably relate to the nature of the dungeon itself. </p><p></p><p>For example if the dungeon could be some kind of fort whose purpose was controlling the dams that control water flow of a river, the dam controls could just be controlled by some physical mechanism. The levers could require a certain amount of strength to pull and each level could be guarded by a room full of monsters. </p><p></p><p>If you want the challenges to require thinking the dams could require some sort of puzzle to be solved. Perhaps the dungeon is a temple to a water deity that values thinking. </p><p></p><p>There are also plenty of water themed monsters in the monster manual. Read through it and pick your favourites. For level 5 the CR 5 Water elemental could be a good place to start.</p></blockquote><p></p>
[QUOTE="MonkeezOnFire, post: 6659115, member: 6784845"] I remember that multiple Zelda games had water-themed levels where the main puzzle involved changing the level of the water in order to access different parts of the dungeon. The simplest way to do this might be to have the water level start at the top and have ways to drain the water so that the PCs can access the flooded floors below. Eventually the PCs drain enough to reach the lair of the leviathan at the bottom. (I think the games involved moving the water both up and down multiple times in order to explore the entire thing, but its much simpler to have the water go one way.) In order to drain the water the PCs could open dams that lead into reserves or drain into a nearby river. To open each dam the PCs must overcome some kind of challenge. The nature of each challenge is up to you and will probably relate to the nature of the dungeon itself. For example if the dungeon could be some kind of fort whose purpose was controlling the dams that control water flow of a river, the dam controls could just be controlled by some physical mechanism. The levers could require a certain amount of strength to pull and each level could be guarded by a room full of monsters. If you want the challenges to require thinking the dams could require some sort of puzzle to be solved. Perhaps the dungeon is a temple to a water deity that values thinking. There are also plenty of water themed monsters in the monster manual. Read through it and pick your favourites. For level 5 the CR 5 Water elemental could be a good place to start. [/QUOTE]
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