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<blockquote data-quote="ChrisCarlson" data-source="post: 6817952" data-attributes="member: 6801216"><p><em>My</em> confusion lies in the fact that you think all character concepts, no matter how niche or specialized, must be presented through single class design. And presumably officially published by WotC? And hurry up about it because we are all waiting with bated breath?...</p><p></p><p>Look, my current favorite PC is a half-(high) elf acolyte assassin/shadow monk/archfey bladelock. These are the paths I took to fully realize my character concept. You don't see me whining to WotC that they need to make a "supernatural holy slayer" class so I can neatly bundle everything I want into one convenient package.</p><p></p><p>And as for this need to have it all in one class, that's not really the issue, now is it? Its that it needs to be all in one class <em>and have all the bells-and-whistles straight away</em>. A warlord isn't a warlord unless he can do all the warlord-y things now! I don't buy it. And that's why no warlordist is going to be happy with anything remotely balanced and within 5e's design parameters. Because you have to break the 5e class mold to give a "warlord" all its 4e gizmos and quickly enough to appease them. Which is a non-starter. I feel like I keep pointing this out but its like no one is listening.</p><p></p><p>Anyway, my point being, in the same way that <em>I</em> needed to level up considerably before I could fully realize my supernatural holy slayer, someone who wants a "warlord" necessarily has to do the same. Just as a cleric must wait quite a few levels before he can bring his dead friends back to life. Just like an assassin must advance before being able to deal a special death blow that can kill instantly. Just like a dragon sorcerer must grow into his powers before he sprouts his wings. Just like every single character, regardless of class(es) must grow into their abilities. That's level base for you.</p><p></p><p>So no. I have no problem with saying that a warlord can be built quite well using the current material. If that means a few classes and a couple feats, so be it. The rules provide for such avenues. Take advantage of it.</p></blockquote><p></p>
[QUOTE="ChrisCarlson, post: 6817952, member: 6801216"] [i]My[/i] confusion lies in the fact that you think all character concepts, no matter how niche or specialized, must be presented through single class design. And presumably officially published by WotC? And hurry up about it because we are all waiting with bated breath?... Look, my current favorite PC is a half-(high) elf acolyte assassin/shadow monk/archfey bladelock. These are the paths I took to fully realize my character concept. You don't see me whining to WotC that they need to make a "supernatural holy slayer" class so I can neatly bundle everything I want into one convenient package. And as for this need to have it all in one class, that's not really the issue, now is it? Its that it needs to be all in one class [i]and have all the bells-and-whistles straight away[/i]. A warlord isn't a warlord unless he can do all the warlord-y things now! I don't buy it. And that's why no warlordist is going to be happy with anything remotely balanced and within 5e's design parameters. Because you have to break the 5e class mold to give a "warlord" all its 4e gizmos and quickly enough to appease them. Which is a non-starter. I feel like I keep pointing this out but its like no one is listening. Anyway, my point being, in the same way that [i]I[/i] needed to level up considerably before I could fully realize my supernatural holy slayer, someone who wants a "warlord" necessarily has to do the same. Just as a cleric must wait quite a few levels before he can bring his dead friends back to life. Just like an assassin must advance before being able to deal a special death blow that can kill instantly. Just like a dragon sorcerer must grow into his powers before he sprouts his wings. Just like every single character, regardless of class(es) must grow into their abilities. That's level base for you. So no. I have no problem with saying that a warlord can be built quite well using the current material. If that means a few classes and a couple feats, so be it. The rules provide for such avenues. Take advantage of it. [/QUOTE]
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