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<blockquote data-quote="Lord Twig" data-source="post: 6819843" data-attributes="member: 31754"><p>That's what the dice are for. Sometimes you roll well and have a hot steak. You are on your game, feeling good and doing awesome! Other times you can't catch a break no matter how well prepared you are.</p><p></p><p>A lot of this really should be done through role-playing and not limited to a class. Fighting for your One True Love(tm)? The DM can give you Inspiration. There is even a rule for it already in the game!</p><p></p><p></p><p></p><p>I would imagine that they grew up hearing tales of Gandalf. He's legendary. Literally. And how many soldiers don't know their own king? And in both cases they are inspiring NPCs.</p><p></p><p>Did Gandalf stand back and encourage Aragorn to fight better? Did <em>anyone</em> in the Fellowship of the Ring need to be inspired or commanded by anyone else? They were all friends and comrades. They were extremely competent individuals that worked well together (for the most part).</p><p></p><p>An example occurs to me...</p><p>In The Avengers movie, Captain America gives a cop a bunch of orders. The cop basically says, "Why should I listen to you." Cap then proceeds to kick a whole lot of alien butt, then turns back to the cop. The cop turns and starts following Captain America's orders. Why? Because he is an incredibly good <em>fighter</em>.</p><p></p><p>I have role-played the same thing many times in my games. Big battle with the good guys losing. The heroes rush in and start kicking butt. A character yells out, "To me! To me!" And the NPCs do it. Why? Because the heroes are heroes and the NPCs are NPCs. They are inspired by the heroes. At no time was a Warlord required to do this.</p><p></p><p>Edit: Jester Canuck is a bit more concise in the above post.</p></blockquote><p></p>
[QUOTE="Lord Twig, post: 6819843, member: 31754"] That's what the dice are for. Sometimes you roll well and have a hot steak. You are on your game, feeling good and doing awesome! Other times you can't catch a break no matter how well prepared you are. A lot of this really should be done through role-playing and not limited to a class. Fighting for your One True Love(tm)? The DM can give you Inspiration. There is even a rule for it already in the game! I would imagine that they grew up hearing tales of Gandalf. He's legendary. Literally. And how many soldiers don't know their own king? And in both cases they are inspiring NPCs. Did Gandalf stand back and encourage Aragorn to fight better? Did [I]anyone[/I] in the Fellowship of the Ring need to be inspired or commanded by anyone else? They were all friends and comrades. They were extremely competent individuals that worked well together (for the most part). An example occurs to me... In The Avengers movie, Captain America gives a cop a bunch of orders. The cop basically says, "Why should I listen to you." Cap then proceeds to kick a whole lot of alien butt, then turns back to the cop. The cop turns and starts following Captain America's orders. Why? Because he is an incredibly good [I]fighter[/I]. I have role-played the same thing many times in my games. Big battle with the good guys losing. The heroes rush in and start kicking butt. A character yells out, "To me! To me!" And the NPCs do it. Why? Because the heroes are heroes and the NPCs are NPCs. They are inspired by the heroes. At no time was a Warlord required to do this. Edit: Jester Canuck is a bit more concise in the above post. [/QUOTE]
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