Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Water, water everywhere, Nor any drop to drink
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jester David" data-source="post: 6820370" data-attributes="member: 37579"><p>Uncertain if you're talking about generic bardic-esque inspiration or more warlord inspring healing, but either way the above isn't a particularly good example. </p><p>You're using the instance of a magical wizard countering unnatural fear caused by a ring wraith or bolstering the confidence of an entire army of common soldiers and conscripted farmers to justify a warlord inspiring a single heroic character. Gandalf doesn't even do anything, and just seems to possess a magical aura of courage. It's a better paladin description than warlord. </p><p></p><p></p><p>Temporary hit points don't make a lot of sense in a hp = energy/luck system. </p><p>But they work just fine in a hp = meat system since, not being hp, they can be energy/luck.</p><p></p><p>Personally, I reject the meat/luck division and argue the nature of hit points is instead entirely dependant on the source and nature of the damage being inflicted. (But, in my game, I lean towards meat and have adjusted healing as a result, removing overnight healing. But I'm not above describing player skill as reducing a fatal blow into a scratch.)</p><p>Similarly, the nature of temporary hp is dependant on the source. Magic is, well, magic, so it can be unnatural vigor,ignoring of wounds, or even rapid healing of inflicted injuries. Inspirational temporary hit points are funkier but work; as they're a different pool, the DM knows they need to describe the blow differently. </p><p></p><p>I love warlords granting temporary hit points, because it works with the conventions and tropes of the role so much better than healing.</p><p>You give the big inspirational speech before a battle or rally allies between skirmishes in a prolonged fight. You don't give your big speech to just one person occasionally in the middle of a fight or mostly at the end. But the nature or healing in D&D (4e excluded) focuses on healing after battles. Especially in 5e when combat healing is reduced. The warlord that heals would typically give their big inspiring speeches after the fight, topping everyone off. "Is anyone down? You're half? Let me inspire you a little." </p><p>Which really, really doesn't match what warlords should be doing, as portrayed in cinema. Or even how they were portrayed in 4e, since they'd seldom use their encounter heals outside of an encounter, as short rests handled healing between combats. </p><p>Temporary healing encourages warlords to rally allies prior to combat and give those speeches. It encourages them to act like commanders and generals. And it encourages them to use their powers during the fight rather than at the end.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6820370, member: 37579"] Uncertain if you're talking about generic bardic-esque inspiration or more warlord inspring healing, but either way the above isn't a particularly good example. You're using the instance of a magical wizard countering unnatural fear caused by a ring wraith or bolstering the confidence of an entire army of common soldiers and conscripted farmers to justify a warlord inspiring a single heroic character. Gandalf doesn't even do anything, and just seems to possess a magical aura of courage. It's a better paladin description than warlord. Temporary hit points don't make a lot of sense in a hp = energy/luck system. But they work just fine in a hp = meat system since, not being hp, they can be energy/luck. Personally, I reject the meat/luck division and argue the nature of hit points is instead entirely dependant on the source and nature of the damage being inflicted. (But, in my game, I lean towards meat and have adjusted healing as a result, removing overnight healing. But I'm not above describing player skill as reducing a fatal blow into a scratch.) Similarly, the nature of temporary hp is dependant on the source. Magic is, well, magic, so it can be unnatural vigor,ignoring of wounds, or even rapid healing of inflicted injuries. Inspirational temporary hit points are funkier but work; as they're a different pool, the DM knows they need to describe the blow differently. I love warlords granting temporary hit points, because it works with the conventions and tropes of the role so much better than healing. You give the big inspirational speech before a battle or rally allies between skirmishes in a prolonged fight. You don't give your big speech to just one person occasionally in the middle of a fight or mostly at the end. But the nature or healing in D&D (4e excluded) focuses on healing after battles. Especially in 5e when combat healing is reduced. The warlord that heals would typically give their big inspiring speeches after the fight, topping everyone off. "Is anyone down? You're half? Let me inspire you a little." Which really, really doesn't match what warlords should be doing, as portrayed in cinema. Or even how they were portrayed in 4e, since they'd seldom use their encounter heals outside of an encounter, as short rests handled healing between combats. Temporary healing encourages warlords to rally allies prior to combat and give those speeches. It encourages them to act like commanders and generals. And it encourages them to use their powers during the fight rather than at the end. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Water, water everywhere, Nor any drop to drink
Top