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<blockquote data-quote="Lord Twig" data-source="post: 6820652" data-attributes="member: 31754"><p>I think you have to really try to come up with reasons for magic healing to <em>not</em> work on any injury. I mean, you can't heal psychic damage magically because it's not real damage? Or something?</p><p></p><p>Magic has the advantage of being, well, magic. It heals all types of damage because that's what magical healing does.</p><p></p><p>Non-magical healing is the reverse. You have to make reasons for why it actually works immediately (as opposed to over time like normal non-magical healing). Usually the reason is: "Well, it didn't actually damage you. It just wore you down, and you were getting tired, but you are all better now!"</p><p></p><p>This leads to battles where no one was actually hit at all. No one took any real damage, it was all just... not-damage damage. If that's what you like, that's fine, but that doesn't fit the narrative that usually plays out in my head.</p><p></p><p>And STUN and BODY is a great damage mechanic for Super Hero games. Champions is still my favorite all-time Super Hero RPG. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lord Twig, post: 6820652, member: 31754"] I think you have to really try to come up with reasons for magic healing to [i]not[/i] work on any injury. I mean, you can't heal psychic damage magically because it's not real damage? Or something? Magic has the advantage of being, well, magic. It heals all types of damage because that's what magical healing does. Non-magical healing is the reverse. You have to make reasons for why it actually works immediately (as opposed to over time like normal non-magical healing). Usually the reason is: "Well, it didn't actually damage you. It just wore you down, and you were getting tired, but you are all better now!" This leads to battles where no one was actually hit at all. No one took any real damage, it was all just... not-damage damage. If that's what you like, that's fine, but that doesn't fit the narrative that usually plays out in my head. And STUN and BODY is a great damage mechanic for Super Hero games. Champions is still my favorite all-time Super Hero RPG. :) [/QUOTE]
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