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<blockquote data-quote="Lord Twig" data-source="post: 6821247" data-attributes="member: 31754"><p>This is just an odd attack on magic. Since it does not actually exist in our world it can be whatever you want it to be. You can make it as specific or general as you like. The only limit is that it should be internally consistent. But that doesn't make it arbitrary.</p><p></p><p>Anyone who designs a magic system is going to have reasons for how they design it. As Mark Twain said: "It's no wonder that truth is stranger than fiction. Fiction has to make sense."</p><p></p><p>And your bias is showing. I doubt that an "arbitrarily broken/overpowered/game-wrecking" magic system is to anyone's taste. And considering how different the 5e magic system is compared to the original 1e/2e system, I don't think tradition holds much weight either.</p><p></p><p></p><p></p><p>Yes it worked for Fantasy Hero as well, but it gave the game a different feel from D&D because of it.</p><p></p><p></p><p></p><p>And this is an interesting perspective. I think it is the opposite. Superheroes rarely increase rapidly in power. And the 'plot armor' is something that all superheroes have from the beginning and doesn't increase. They might lose it if their comic comes to an end, but it doesn't really increase.</p><p></p><p>And you are making the assumption that HPs were always an entirely abstract measure that never represented wounds, but then simultaneously claiming that the Cure Wounds spells were <em>not</em> abstract and only represented healing actual, physical wounds. Do you think maybe the problem is not with the rules, but with your interpretation of them?</p><p></p><p>I have always played HPs as representing not just physical wounds, but also abstract concepts like luck, willpower and stamina, and likewise Cure Light Wounds restored all of that. It made you whole, physically and spiritually. So, yes, Cure Light Wounds could heal psychic damage. Of course back in the day psychic damage was just damage. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lord Twig, post: 6821247, member: 31754"] This is just an odd attack on magic. Since it does not actually exist in our world it can be whatever you want it to be. You can make it as specific or general as you like. The only limit is that it should be internally consistent. But that doesn't make it arbitrary. Anyone who designs a magic system is going to have reasons for how they design it. As Mark Twain said: "It's no wonder that truth is stranger than fiction. Fiction has to make sense." And your bias is showing. I doubt that an "arbitrarily broken/overpowered/game-wrecking" magic system is to anyone's taste. And considering how different the 5e magic system is compared to the original 1e/2e system, I don't think tradition holds much weight either. Yes it worked for Fantasy Hero as well, but it gave the game a different feel from D&D because of it. And this is an interesting perspective. I think it is the opposite. Superheroes rarely increase rapidly in power. And the 'plot armor' is something that all superheroes have from the beginning and doesn't increase. They might lose it if their comic comes to an end, but it doesn't really increase. And you are making the assumption that HPs were always an entirely abstract measure that never represented wounds, but then simultaneously claiming that the Cure Wounds spells were [I]not[/I] abstract and only represented healing actual, physical wounds. Do you think maybe the problem is not with the rules, but with your interpretation of them? I have always played HPs as representing not just physical wounds, but also abstract concepts like luck, willpower and stamina, and likewise Cure Light Wounds restored all of that. It made you whole, physically and spiritually. So, yes, Cure Light Wounds could heal psychic damage. Of course back in the day psychic damage was just damage. :) [/QUOTE]
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