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<blockquote data-quote="Tony Vargas" data-source="post: 6821272" data-attributes="member: 996"><p>How does 'can be whatever you want it to be' not imply 'arbitrary?'</p><p></p><p>Sure. Gygax came out and said that he chose the 'Vancian' relatively short spoken spell, because it would allow casters to participate, unlike the more true-to-genre-and-folklore elaborate ritual with lots of materials.</p><p></p><p>Then you reckon without the popularity of 3.5, just for one instance. ;P</p><p></p><p>Is it that different? 9 spell levels, spells a daily resource chosen each morning? Sure, it's shed a lot of limitations - easily cast in melee, no interruption or loss, prepped spells plus spontaneous use of slots vs memorizing into a slot, cantrips being at-will, &c. So many of the old standbys still at basically the same level. New spell levels gained at about the same caster levels. </p><p></p><p>It could. It depended on how far you went. You could use the Delay modifier to re-create D&D style Vancian casting, for instance. You could design armor to add DCV levels rather than pd/ed... ;p You could even model the way hps were conceived as partially avoiding attacks, turning deadly wounds into scratches and so forth, with Damage Reduction. That was a funny thing about Hero, it was designed so you could model all sorts of things from all sorts of genres. But, you could even model artifacts and foibles of other systems if you wanted to. Lol.</p><p></p><p>It's not an assumption, EGG came right out and said it in the 1e DMG. Mind you, I suspect he did so in response to criticism of hps as 'unrealistic...'</p><p></p><p>Not with my interpretation, no, because I'm OK with hps being very abstract, and that allows everything from spells to short-rest HD to natural 20 death saves restoring hps to work pretty seamlessly. Pointing out the literal interpretation of "Cure Wounds" was just an example of how getting more granular and rigorous than the system itself even tries to be results in silliness - that's all the objections to "shouty martial healing" are. No different from thinking Cure Wounds can only literally heal by making actual, bleeding tissue-damage wounds caused by physical attacks just disappear.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6821272, member: 996"] How does 'can be whatever you want it to be' not imply 'arbitrary?' Sure. Gygax came out and said that he chose the 'Vancian' relatively short spoken spell, because it would allow casters to participate, unlike the more true-to-genre-and-folklore elaborate ritual with lots of materials. Then you reckon without the popularity of 3.5, just for one instance. ;P Is it that different? 9 spell levels, spells a daily resource chosen each morning? Sure, it's shed a lot of limitations - easily cast in melee, no interruption or loss, prepped spells plus spontaneous use of slots vs memorizing into a slot, cantrips being at-will, &c. So many of the old standbys still at basically the same level. New spell levels gained at about the same caster levels. It could. It depended on how far you went. You could use the Delay modifier to re-create D&D style Vancian casting, for instance. You could design armor to add DCV levels rather than pd/ed... ;p You could even model the way hps were conceived as partially avoiding attacks, turning deadly wounds into scratches and so forth, with Damage Reduction. That was a funny thing about Hero, it was designed so you could model all sorts of things from all sorts of genres. But, you could even model artifacts and foibles of other systems if you wanted to. Lol. It's not an assumption, EGG came right out and said it in the 1e DMG. Mind you, I suspect he did so in response to criticism of hps as 'unrealistic...' Not with my interpretation, no, because I'm OK with hps being very abstract, and that allows everything from spells to short-rest HD to natural 20 death saves restoring hps to work pretty seamlessly. Pointing out the literal interpretation of "Cure Wounds" was just an example of how getting more granular and rigorous than the system itself even tries to be results in silliness - that's all the objections to "shouty martial healing" are. No different from thinking Cure Wounds can only literally heal by making actual, bleeding tissue-damage wounds caused by physical attacks just disappear. [/QUOTE]
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