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<blockquote data-quote="Lord Twig" data-source="post: 6821342" data-attributes="member: 31754"><p>It was not at random or a whim. Game systems are reasoned out with a goal of being evocative and fun. 'Whatever you want it to be' is not the definition of 'arbitrary'.</p><p></p><p></p><p></p><p>Case in point. He wanted the system to be fun and playable. It was not arbitrary.</p><p></p><p></p><p></p><p>Just because you don't like 3.5 is no reason to bag on it. Lots of people had a lot of fun with 3.5 and did not consider it arbitrarily broken, overpowered or game-wrecking. Really it is a matter of opinion.</p><p></p><p></p><p></p><p>Yes, It is that different. Even the old standbys you get at the same levels many times only passably resemble the original spells. Again, probably a matter of opinion though.</p><p></p><p></p><p></p><p>And this misses the point by breaking up my statement, there was a comma, not a period. The full sentence was:</p><p></p><p></p><p></p><p></p><p></p><p>And I'm ok with Hit Points being a combination of physical wounds and abstract damage capacity of some kind. So it works perfectly well and reflects that if you get into a fight, you are actually going to get hurt. Fire and acid actually burn you. Swords really cut. Poison actually poisons you.</p><p></p><p>The "shouty martial healing" requires that you remove the actual, physical damage. You weren't actually burned or cut or poisoned, you were just <em>almost</em> burned or cut or poisoned. Nothing a good shouting can't fix right up! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Magical healing doesn't require the removal of anything. You can keep both the abstract and the physical. Magic heals both.</p></blockquote><p></p>
[QUOTE="Lord Twig, post: 6821342, member: 31754"] It was not at random or a whim. Game systems are reasoned out with a goal of being evocative and fun. 'Whatever you want it to be' is not the definition of 'arbitrary'. Case in point. He wanted the system to be fun and playable. It was not arbitrary. Just because you don't like 3.5 is no reason to bag on it. Lots of people had a lot of fun with 3.5 and did not consider it arbitrarily broken, overpowered or game-wrecking. Really it is a matter of opinion. Yes, It is that different. Even the old standbys you get at the same levels many times only passably resemble the original spells. Again, probably a matter of opinion though. And this misses the point by breaking up my statement, there was a comma, not a period. The full sentence was: And I'm ok with Hit Points being a combination of physical wounds and abstract damage capacity of some kind. So it works perfectly well and reflects that if you get into a fight, you are actually going to get hurt. Fire and acid actually burn you. Swords really cut. Poison actually poisons you. The "shouty martial healing" requires that you remove the actual, physical damage. You weren't actually burned or cut or poisoned, you were just [I]almost[/I] burned or cut or poisoned. Nothing a good shouting can't fix right up! ;) Magical healing doesn't require the removal of anything. You can keep both the abstract and the physical. Magic heals both. [/QUOTE]
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