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<blockquote data-quote="pemerton" data-source="post: 6821986" data-attributes="member: 42582"><p>I have a shelf of MERP books, from my Rolemaster days. MERP/RM don't use inspiration or emotion mechanics, which is just one of several ways in which that system is not a very good fit for LotR.</p><p></p><p>I never had the Decipher game, but it was generally poorly reviewed.</p><p></p><p>The One Ring uses separate tracks for exhaustion, injury and hope, and so is different from D&D in that respect. Hope can be spent as a buff, and can be recovered if one's Fellowship Focus is alive and well at the end of the session. That is a mechanic that models inspiration, in circumstances where a "lesser" character chooses a "greater" one (such as Aragorn) as his/her Fellowship Focus.</p><p></p><p>Burning Wheel is not an official LotR game, but is very influenced by LotR in general tone (and especially in its elves, dwarves and orcs). It is not a hit point system at all, but has separate mechanics for Wounds/Injuries and for Steel. A character who fails a Steel test (eg because in pain, or confronted by dark magic, or ambushed, or whatever) loses actions to Hesitation. Another character can use the Command skill to reduce that Hesitation.</p><p></p><p>In D&D, there are no distinct mechanics for Hope or Steel. There is only generic buffing and hit point recovery. That's why, to capture the inspirational leader archetype in D&D, those are the relevant mechanical foci.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6821986, member: 42582"] I have a shelf of MERP books, from my Rolemaster days. MERP/RM don't use inspiration or emotion mechanics, which is just one of several ways in which that system is not a very good fit for LotR. I never had the Decipher game, but it was generally poorly reviewed. The One Ring uses separate tracks for exhaustion, injury and hope, and so is different from D&D in that respect. Hope can be spent as a buff, and can be recovered if one's Fellowship Focus is alive and well at the end of the session. That is a mechanic that models inspiration, in circumstances where a "lesser" character chooses a "greater" one (such as Aragorn) as his/her Fellowship Focus. Burning Wheel is not an official LotR game, but is very influenced by LotR in general tone (and especially in its elves, dwarves and orcs). It is not a hit point system at all, but has separate mechanics for Wounds/Injuries and for Steel. A character who fails a Steel test (eg because in pain, or confronted by dark magic, or ambushed, or whatever) loses actions to Hesitation. Another character can use the Command skill to reduce that Hesitation. In D&D, there are no distinct mechanics for Hope or Steel. There is only generic buffing and hit point recovery. That's why, to capture the inspirational leader archetype in D&D, those are the relevant mechanical foci. [/QUOTE]
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