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<blockquote data-quote="FrogReaver" data-source="post: 6824412" data-attributes="member: 6795602"><p>Now we are getting somewhere. Bardic Inspiration does cause the same disconnect that our theoretical Warlord powers would. Bardic Inspiration is already in the game. So are many other Warlord-esque powers and feats. Many of these have already been mentioned so I won't tread down that path.</p><p></p><p>But the point is that you are no longer arguing a purely ideological stance, instead you are simply arguing for your opinion on what degree is acceptable.</p><p></p><p>Even more importantly is that there is nothing ability wise that says you must like the music the bard plays to inspire you. Fluff wise it can be the most God awful music you have ever heard and you simply fight that much better to get him to stop faster. I mean this is a cooperative game of imagination. If the power says it gives a bonus you can still accept the bonus and find some other rationalization for how such a thing works for your character.</p><p></p><p>And Ultimately, do you think in actual DND games that are being played that excluding character concepts that are incapable of being inspired to fight better would be a major detriment considering virtually no one plays such a character currently? Don't you also think that virtually the only time you would see it crop up in the future would be as part of an active anti warlord plan?</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 6824412, member: 6795602"] Now we are getting somewhere. Bardic Inspiration does cause the same disconnect that our theoretical Warlord powers would. Bardic Inspiration is already in the game. So are many other Warlord-esque powers and feats. Many of these have already been mentioned so I won't tread down that path. But the point is that you are no longer arguing a purely ideological stance, instead you are simply arguing for your opinion on what degree is acceptable. Even more importantly is that there is nothing ability wise that says you must like the music the bard plays to inspire you. Fluff wise it can be the most God awful music you have ever heard and you simply fight that much better to get him to stop faster. I mean this is a cooperative game of imagination. If the power says it gives a bonus you can still accept the bonus and find some other rationalization for how such a thing works for your character. And Ultimately, do you think in actual DND games that are being played that excluding character concepts that are incapable of being inspired to fight better would be a major detriment considering virtually no one plays such a character currently? Don't you also think that virtually the only time you would see it crop up in the future would be as part of an active anti warlord plan? [/QUOTE]
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