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<blockquote data-quote="Hussar" data-source="post: 6825105" data-attributes="member: 22779"><p>Funnily enough, I did go back and read the OP. You're basically saying that because the options for warlords are included in a number of different classes, we don't need an actual warlord.</p><p></p><p>So, the issue for playing a warlord isn't mechanical (you have no problems with the mechanics existing in other classes), isn't conceptual (you have no problems with the "leader of men" being played, so long as we use existing classes) and, apparently isn't grounded in a dislike of 4e.</p><p></p><p>Again, what's the issue then? Why is it okay for my Mastermind thief to grant Advantage to an ally on attacks, an ability that is not magical and is not limited per day, but, apparently a Warlord doing the same thing is a nonstarter? Why is it okay to play a Battlemaster/Mastermind that not only grants advantage on an attack, but also grants extra attacks during combat (albeit a limited number of times per short rest) but a Warlord based on similar mechanics with a healing ability cribbed from the Healer Feat is a no go?</p><p></p><p>Like I said, if it's not the mechanics and it's not the flavour, then what's the problem?</p><p></p><p>Start a baseline character class called warlord. At 2nd level he gains some sort of "healing word" effect that grants healing to allies a limited number of times per short rest. At 3rd level, you branch off into two (or three) subclasses - Inspirational focuses on buffing with a minor in action granting and Tactical focuses on action granting with a minor in buffing. Poof, end of problem. </p><p></p><p>Granted, I don't know how the Bravura warlord works, I didn't have that book, and, frankly, I don't care. Someone else can deal with that one. </p><p></p><p>After months of agitating and threadcrapping, what is your goal here [MENTION=6801216]ChrisCarlson[/MENTION]? What do you want to see or not see happen? If your goal simply you don't want to see warlords in the game, then fine, don't play one. Easy peasy. Why are you spending all this time telling people what they shouldn't play?</p></blockquote><p></p>
[QUOTE="Hussar, post: 6825105, member: 22779"] Funnily enough, I did go back and read the OP. You're basically saying that because the options for warlords are included in a number of different classes, we don't need an actual warlord. So, the issue for playing a warlord isn't mechanical (you have no problems with the mechanics existing in other classes), isn't conceptual (you have no problems with the "leader of men" being played, so long as we use existing classes) and, apparently isn't grounded in a dislike of 4e. Again, what's the issue then? Why is it okay for my Mastermind thief to grant Advantage to an ally on attacks, an ability that is not magical and is not limited per day, but, apparently a Warlord doing the same thing is a nonstarter? Why is it okay to play a Battlemaster/Mastermind that not only grants advantage on an attack, but also grants extra attacks during combat (albeit a limited number of times per short rest) but a Warlord based on similar mechanics with a healing ability cribbed from the Healer Feat is a no go? Like I said, if it's not the mechanics and it's not the flavour, then what's the problem? Start a baseline character class called warlord. At 2nd level he gains some sort of "healing word" effect that grants healing to allies a limited number of times per short rest. At 3rd level, you branch off into two (or three) subclasses - Inspirational focuses on buffing with a minor in action granting and Tactical focuses on action granting with a minor in buffing. Poof, end of problem. Granted, I don't know how the Bravura warlord works, I didn't have that book, and, frankly, I don't care. Someone else can deal with that one. After months of agitating and threadcrapping, what is your goal here [MENTION=6801216]ChrisCarlson[/MENTION]? What do you want to see or not see happen? If your goal simply you don't want to see warlords in the game, then fine, don't play one. Easy peasy. Why are you spending all this time telling people what they shouldn't play? [/QUOTE]
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