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<blockquote data-quote="jayoungr" data-source="post: 6825575" data-attributes="member: 6702445"><p>One could argue that "inspire" in this case is just shorthand for "cause to fight more effectively." The bard sings and PCs fight better because magic, with the players deciding whether or not the PCs have any emotional change.</p><p></p><p>But fair enough, I'll go with it and assume that inspire does mean a change of feelings; that is the most common definition of the word, after all. In that case, a bard's song may change the way the target feels about the battle ("Raaar, I'm ready to go!") or about the enemy ("Hey, they're not so tough!") or about him/herself ("I can do this!") But it offers quite a bit of leeway for the player to decide what form it takes, and more importantly, it still doesn't require the target to feel anything particular <em>toward the bard.</em></p><p></p><p></p><p>While I have no trouble separating the song from the singer--especially if the song is musically enhanced.</p><p></p><p></p><p>And once again, <em>if</em> you see inspiring as changing feelings, then the spell changes the target's attitude about the battle, not about the cleric or about his/her deity. (Note also that if bless/inspire means "cause to fight more effectively," that's physical without being about muscles or speed.)</p><p></p><p>It's also worth noting that the case where a cleric of a deity that is completely repellent to a PC attempts to bless that PC is not a particularly common in-game situation. As such, if it did come up at my table and the player of the target PC objected, I'd be willing to adjust the mechanics to reflect the PC's unwillingness to accept the blessing. I'd work with the players to find a solution that we all liked.</p><p></p><p></p><p>Probably, although I think the use of magic allows a little wiggle room. But even if they do, they don't dictate how the other PCs are expected to relate to the PC who uses the ability, which I think is the big sticking point for some people.</p><p></p><p>I don't see that leeway with mundane inspiration, but I'm willing to listen if anyone else sees it.</p><p></p><p></p><p>I don't see how the passage you quoted supports the idea that multiple classes have abilities that change feelings, which seemed to be your main thought in the post above.</p></blockquote><p></p>
[QUOTE="jayoungr, post: 6825575, member: 6702445"] One could argue that "inspire" in this case is just shorthand for "cause to fight more effectively." The bard sings and PCs fight better because magic, with the players deciding whether or not the PCs have any emotional change. But fair enough, I'll go with it and assume that inspire does mean a change of feelings; that is the most common definition of the word, after all. In that case, a bard's song may change the way the target feels about the battle ("Raaar, I'm ready to go!") or about the enemy ("Hey, they're not so tough!") or about him/herself ("I can do this!") But it offers quite a bit of leeway for the player to decide what form it takes, and more importantly, it still doesn't require the target to feel anything particular [I]toward the bard.[/I] While I have no trouble separating the song from the singer--especially if the song is musically enhanced. And once again, [I]if[/I] you see inspiring as changing feelings, then the spell changes the target's attitude about the battle, not about the cleric or about his/her deity. (Note also that if bless/inspire means "cause to fight more effectively," that's physical without being about muscles or speed.) It's also worth noting that the case where a cleric of a deity that is completely repellent to a PC attempts to bless that PC is not a particularly common in-game situation. As such, if it did come up at my table and the player of the target PC objected, I'd be willing to adjust the mechanics to reflect the PC's unwillingness to accept the blessing. I'd work with the players to find a solution that we all liked. Probably, although I think the use of magic allows a little wiggle room. But even if they do, they don't dictate how the other PCs are expected to relate to the PC who uses the ability, which I think is the big sticking point for some people. I don't see that leeway with mundane inspiration, but I'm willing to listen if anyone else sees it. I don't see how the passage you quoted supports the idea that multiple classes have abilities that change feelings, which seemed to be your main thought in the post above. [/QUOTE]
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