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<blockquote data-quote="Lord Twig" data-source="post: 6825733" data-attributes="member: 31754"><p>Wow. Mighty. I'm inspired to write a response. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I think I have answered this before, but it is a matter of degree. A Bard hands out inspiration dice as a secondary action to whatever else she is doing. Bardic Inspiration is a bonus action, her Primary action is going to be casting spells or attacking.</p><p></p><p>Likewise with the Battle Master Fighter. Mostly he is fighting. His Warlord-esque abilities are in addition to regular attacking. Of course this is precisely what Warlord fans <em>don't</em> like about the Battle Master.</p><p></p><p>Then there is the matter of flavoring.</p><p></p><p>The Bard is explicitly a magical class. The Bard is a primary spell caster, there are hints that her music is magically empowered. This makes the odd behavior of Bardic Inspiration a little more logical (can only do it Cha mod number of times a day, can be used for just about any roll in the next 10 minutes, etc.).</p><p></p><p>The Battle Master maneuvers can be flavored as actual maneuvers. For example, you can say that you don't get an extra attack from Commander's Strike because you are <em>inspired</em> by the Battle Master, or because he points out an opening <em>you missed</em>, it could be because he actually <em>created</em> that opening for you to take advantage of with his own attack. That makes a lot more sense to me.</p><p></p><p>The Warlord however negates all these points. He doesn't inspire as a secondary action, he is doing it as his primary action. It is his whole focus. And there is no subtle magic, it is decidedly anti-magic. There is no action that he takes to rationalize the bonuses he grants, you must be inspired by him.</p><p></p><p>Just like you say, it consolidates all of the concepts I dislike into one class. So it's pretty obvious what the problem is, isn't it?</p><p></p><p>Oh, and the Mastermind Rogue and Purple Dragon Knight are more problematic than either the Bard or Battle Master. They are harder to rationalize, the Mastermind with his ranged Help and PDK with his shout healing. But as they are not in the PHB, they are easier to ban.</p></blockquote><p></p>
[QUOTE="Lord Twig, post: 6825733, member: 31754"] Wow. Mighty. I'm inspired to write a response. ;) I think I have answered this before, but it is a matter of degree. A Bard hands out inspiration dice as a secondary action to whatever else she is doing. Bardic Inspiration is a bonus action, her Primary action is going to be casting spells or attacking. Likewise with the Battle Master Fighter. Mostly he is fighting. His Warlord-esque abilities are in addition to regular attacking. Of course this is precisely what Warlord fans [i]don't[/i] like about the Battle Master. Then there is the matter of flavoring. The Bard is explicitly a magical class. The Bard is a primary spell caster, there are hints that her music is magically empowered. This makes the odd behavior of Bardic Inspiration a little more logical (can only do it Cha mod number of times a day, can be used for just about any roll in the next 10 minutes, etc.). The Battle Master maneuvers can be flavored as actual maneuvers. For example, you can say that you don't get an extra attack from Commander's Strike because you are [i]inspired[/i] by the Battle Master, or because he points out an opening [i]you missed[/i], it could be because he actually [i]created[/i] that opening for you to take advantage of with his own attack. That makes a lot more sense to me. The Warlord however negates all these points. He doesn't inspire as a secondary action, he is doing it as his primary action. It is his whole focus. And there is no subtle magic, it is decidedly anti-magic. There is no action that he takes to rationalize the bonuses he grants, you must be inspired by him. Just like you say, it consolidates all of the concepts I dislike into one class. So it's pretty obvious what the problem is, isn't it? Oh, and the Mastermind Rogue and Purple Dragon Knight are more problematic than either the Bard or Battle Master. They are harder to rationalize, the Mastermind with his ranged Help and PDK with his shout healing. But as they are not in the PHB, they are easier to ban. [/QUOTE]
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