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<blockquote data-quote="pemerton" data-source="post: 6826263" data-attributes="member: 42582"><p>Sure, but you wouldn't solve that problem by playing a party of all fighters, some of whom are defend-y/tank-y sword-and-board types. Would you?</p><p></p><p>In other words, the fact that a viable party needs some non-striker members doesn't refute the claim that, in general, the best contribution a <em>fighter</em> can make to success in combat is using actions to try and deal damage.</p><p></p><p>More trivial. Inherent bonuses <em>work</em>. Their balanced nature is obvious and transparent. Whereas it's inherent to 5e that class balance is hard to judge and depends heavily upon playtesting, which in itself is a reason to be cautious about 3rd party warlords.</p><p></p><p>What's your play experience? At 7th level the character can have Sweeping Blow, Passing Attack and Come and Get It. That's good control right there, via AoE/multi-target marking plus the forced movement of CAGI. And the hazardous/blocking terrain is the fighter him-herself, who has solid, movement-preventing OAs and feat options to boost them. This sort of fighter is a near-inescapable vortex - once enemies enter the vortex (eg via CAGI) they can't escape, because of the fighter's OAs.</p><p></p><p>It does require an ability to unlock surges during combat, because inevitably a lot of damage is coming its way - dwarf helps (for second wind as a minor action), or a warlord or cleric in the party.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6826263, member: 42582"] Sure, but you wouldn't solve that problem by playing a party of all fighters, some of whom are defend-y/tank-y sword-and-board types. Would you? In other words, the fact that a viable party needs some non-striker members doesn't refute the claim that, in general, the best contribution a [I]fighter[/I] can make to success in combat is using actions to try and deal damage. More trivial. Inherent bonuses [I]work[/I]. Their balanced nature is obvious and transparent. Whereas it's inherent to 5e that class balance is hard to judge and depends heavily upon playtesting, which in itself is a reason to be cautious about 3rd party warlords. What's your play experience? At 7th level the character can have Sweeping Blow, Passing Attack and Come and Get It. That's good control right there, via AoE/multi-target marking plus the forced movement of CAGI. And the hazardous/blocking terrain is the fighter him-herself, who has solid, movement-preventing OAs and feat options to boost them. This sort of fighter is a near-inescapable vortex - once enemies enter the vortex (eg via CAGI) they can't escape, because of the fighter's OAs. It does require an ability to unlock surges during combat, because inevitably a lot of damage is coming its way - dwarf helps (for second wind as a minor action), or a warlord or cleric in the party. [/QUOTE]
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